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26
docs/build/html/_sources/dev/extensions.rst
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26
docs/build/html/_sources/dev/extensions.rst
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@@ -420,8 +420,8 @@ element in the output.
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constant const float& alpha [[buffer(3)]],
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constant const float& beta [[buffer(4)]],
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constant const int* shape [[buffer(5)]],
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constant const size_t* x_strides [[buffer(6)]],
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constant const size_t* y_strides [[buffer(7)]],
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constant const int64_t* x_strides [[buffer(6)]],
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constant const int64_t* y_strides [[buffer(7)]],
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constant const int& ndim [[buffer(8)]],
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uint index [[thread_position_in_grid]]) {
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// Convert linear indices to offsets in array
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@@ -438,24 +438,10 @@ each instantiation a unique host name so we can identify it.
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.. code-block:: C++
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#define instantiate_axpby(type_name, type) \
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template [[host_name("axpby_general_" #type_name)]] \
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[[kernel]] void axpby_general<type>( \
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device const type* x [[buffer(0)]], \
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device const type* y [[buffer(1)]], \
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device type* out [[buffer(2)]], \
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constant const float& alpha [[buffer(3)]], \
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constant const float& beta [[buffer(4)]], \
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constant const int* shape [[buffer(5)]], \
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constant const size_t* x_strides [[buffer(6)]], \
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constant const size_t* y_strides [[buffer(7)]], \
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constant const int& ndim [[buffer(8)]], \
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uint index [[thread_position_in_grid]]);
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instantiate_axpby(float32, float);
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instantiate_axpby(float16, half);
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instantiate_axpby(bfloat16, bfloat16_t);
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instantiate_axpby(complex64, complex64_t);
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instantiate_kernel("axpby_general_float32", axpby_general, float)
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instantiate_kernel("axpby_general_float16", axpby_general, float16_t)
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instantiate_kernel("axpby_general_bfloat16", axpby_general, bfloat16_t)
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instantiate_kernel("axpby_general_complex64", axpby_general, complex64_t)
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The logic to determine the kernel, set the inputs, resolve the grid dimensions,
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and dispatch to the GPU are contained in :meth:`Axpby::eval_gpu` as shown
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121
docs/build/html/_sources/dev/mlx_in_cpp.rst
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121
docs/build/html/_sources/dev/mlx_in_cpp.rst
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@@ -0,0 +1,121 @@
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.. _mlx_in_cpp:
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Using MLX in C++
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================
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You can use MLX in a C++ project with CMake.
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.. note::
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This guide is based one the following `example using MLX in C++
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<https://github.com/ml-explore/mlx/tree/main/examples/cmake_project>`_
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First install MLX:
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.. code-block:: bash
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pip install -U mlx
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You can also install the MLX Python package from source or just the C++
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library. For more information see the :ref:`documentation on installing MLX
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<build_and_install>`.
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Next make an example program in ``example.cpp``:
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.. code-block:: C++
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#include <iostream>
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#include "mlx/mlx.h"
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namespace mx = mlx::core;
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int main() {
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auto x = mx::array({1, 2, 3});
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auto y = mx::array({1, 2, 3});
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std::cout << x + y << std::endl;
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return 0;
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}
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The next step is to setup a CMake file in ``CMakeLists.txt``:
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.. code-block:: cmake
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cmake_minimum_required(VERSION 3.27)
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project(example LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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Depending on how you installed MLX, you may need to tell CMake where to
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find it.
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If you installed MLX with Python, then add the following to the CMake file:
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.. code-block:: cmake
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find_package(
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Python 3.9
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COMPONENTS Interpreter Development.Module
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REQUIRED)
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execute_process(
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COMMAND "${Python_EXECUTABLE}" -m mlx --cmake-dir
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OUTPUT_STRIP_TRAILING_WHITESPACE
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OUTPUT_VARIABLE MLX_ROOT)
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If you installed the MLX C++ package to a system path, then CMake should be
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able to find it. If you installed it to a non-standard location or CMake can't
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find MLX then set ``MLX_ROOT`` to the location where MLX is installed:
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.. code-block:: cmake
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set(MLX_ROOT "/path/to/mlx/")
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Next, instruct CMake to find MLX:
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.. code-block:: cmake
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find_package(MLX CONFIG REQUIRED)
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Finally, add the ``example.cpp`` program as an executable and link MLX.
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.. code-block:: cmake
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add_executable(example example.cpp)
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target_link_libraries(example PRIVATE mlx)
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You can build the example with:
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.. code-block:: bash
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cmake -B build -DCMAKE_BUILD_TYPE=Release
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cmake --build build
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And run it with:
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.. code-block:: bash
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./build/example
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Note ``find_package(MLX CONFIG REQUIRED)`` sets the following variables:
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.. list-table:: Package Variables
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:widths: 20 20
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:header-rows: 1
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* - Variable
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- Description
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* - MLX_FOUND
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- ``True`` if MLX is found
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* - MLX_INCLUDE_DIRS
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- Include directory
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* - MLX_LIBRARIES
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- Libraries to link against
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* - MLX_CXX_FLAGS
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- Additional compiler flags
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* - MLX_BUILD_ACCELERATE
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- ``True`` if MLX was built with Accelerate
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* - MLX_BUILD_METAL
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- ``True`` if MLX was built with Metal
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