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fix gguf loading quants (#1014)
* fix gguf loading quants * fix nanobind install * actual fix
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@@ -74,7 +74,7 @@ Install `nanobind <https://nanobind.readthedocs.io/en/latest/>`_ with:
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.. code-block:: shell
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pip install git+https://github.com/wjakob/nanobind.git
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pip install git+https://github.com/wjakob/nanobind.git@2f04eac452a6d9142dedb957701bdb20125561e4
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Then simply build and install MLX using pip:
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@@ -120,7 +120,7 @@ Create a build directory and run CMake and make:
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.. code-block:: shell
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mkdir -p build && cd build
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cmake .. && make -j
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cmake .. && make -j
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Run tests with:
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@@ -139,7 +139,7 @@ directory as the executable statically linked to ``libmlx.a`` or the
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preprocessor constant ``METAL_PATH`` should be defined at build time and it
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should point to the path to the built metal library.
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.. list-table:: Build Options
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.. list-table:: Build Options
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:widths: 25 8
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:header-rows: 1
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@@ -161,15 +161,15 @@ should point to the path to the built metal library.
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.. note::
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If you have multiple Xcode installations and wish to use
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a specific one while building, you can do so by adding the
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following environment variable before building
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If you have multiple Xcode installations and wish to use
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a specific one while building, you can do so by adding the
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following environment variable before building
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.. code-block:: shell
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export DEVELOPER_DIR="/path/to/Xcode.app/Contents/Developer/"
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Further, you can use the following command to find out which
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Further, you can use the following command to find out which
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macOS SDK will be used
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.. code-block:: shell
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@@ -201,7 +201,7 @@ Then set the active developer directory:
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sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
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x86 Shell
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x86 Shell
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~~~~~~~~~
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.. _build shell:
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