spelling: element-wise

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref 2024-01-01 22:34:38 -05:00
parent 07cb2f70c7
commit f242b42493
5 changed files with 9 additions and 9 deletions

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@ -69,7 +69,7 @@ C++ API:
.. code-block:: C++ .. code-block:: C++
/** /**
* Scale and sum two vectors elementwise * Scale and sum two vectors element-wise
* z = alpha * x + beta * y * z = alpha * x + beta * y
* *
* Follow numpy style broadcasting between x and y * Follow numpy style broadcasting between x and y
@ -284,7 +284,7 @@ pointwise. This is captured in the templated function :meth:`axpby_impl`.
T alpha = static_cast<T>(alpha_); T alpha = static_cast<T>(alpha_);
T beta = static_cast<T>(beta_); T beta = static_cast<T>(beta_);
// Do the elementwise operation for each output // Do the element-wise operation for each output
for (size_t out_idx = 0; out_idx < out.size(); out_idx++) { for (size_t out_idx = 0; out_idx < out.size(); out_idx++) {
// Map linear indices to offsets in x and y // Map linear indices to offsets in x and y
auto x_offset = elem_to_loc(out_idx, x.shape(), x.strides()); auto x_offset = elem_to_loc(out_idx, x.shape(), x.strides());
@ -697,7 +697,7 @@ are already provided, adding our :meth:`axpby` becomes very simple!
py::kw_only(), py::kw_only(),
"stream"_a = py::none(), "stream"_a = py::none(),
R"pbdoc( R"pbdoc(
Scale and sum two vectors elementwise Scale and sum two vectors element-wise
``z = alpha * x + beta * y`` ``z = alpha * x + beta * y``
Follows numpy style broadcasting between ``x`` and ``y`` Follows numpy style broadcasting between ``x`` and ``y``

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@ -26,7 +26,7 @@ namespace mlx::core {
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
/** /**
* Scale and sum two vectors elementwise * Scale and sum two vectors element-wise
* z = alpha * x + beta * y * z = alpha * x + beta * y
* *
* Follow numpy style broadcasting between x and y * Follow numpy style broadcasting between x and y
@ -91,7 +91,7 @@ void axpby_impl(
T alpha = static_cast<T>(alpha_); T alpha = static_cast<T>(alpha_);
T beta = static_cast<T>(beta_); T beta = static_cast<T>(beta_);
// Do the elementwise operation for each output // Do the element-wise operation for each output
for (size_t out_idx = 0; out_idx < out.size(); out_idx++) { for (size_t out_idx = 0; out_idx < out.size(); out_idx++) {
// Map linear indices to offsets in x and y // Map linear indices to offsets in x and y
auto x_offset = elem_to_loc(out_idx, x.shape(), x.strides()); auto x_offset = elem_to_loc(out_idx, x.shape(), x.strides());

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@ -12,7 +12,7 @@ namespace mlx::core {
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
/** /**
* Scale and sum two vectors elementwise * Scale and sum two vectors element-wise
* z = alpha * x + beta * y * z = alpha * x + beta * y
* *
* Follow numpy style broadcasting between x and y * Follow numpy style broadcasting between x and y

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@ -23,7 +23,7 @@ PYBIND11_MODULE(mlx_sample_extensions, m) {
py::kw_only(), py::kw_only(),
"stream"_a = py::none(), "stream"_a = py::none(),
R"pbdoc( R"pbdoc(
Scale and sum two vectors elementwise Scale and sum two vectors element-wise
``z = alpha * x + beta * y`` ``z = alpha * x + beta * y``
Follows numpy style broadcasting between ``x`` and ``y`` Follows numpy style broadcasting between ``x`` and ``y``

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@ -989,7 +989,7 @@ TEST_CASE("test as_strided grads") {
} }
TEST_CASE("test jvp from vjp") { TEST_CASE("test jvp from vjp") {
// Unary elementwise ops // Unary element-wise ops
{ {
auto x = random::uniform({5, 10}); auto x = random::uniform({5, 10});
eval(x); eval(x);
@ -1022,7 +1022,7 @@ TEST_CASE("test jvp from vjp") {
CHECK(compute_derivs(mlx::core::rsqrt)); CHECK(compute_derivs(mlx::core::rsqrt));
} }
// Binary elementwise ops // Binary element-wise ops
{ {
auto x = random::uniform({5, 10}); auto x = random::uniform({5, 10});
auto y = random::uniform({5, 10}); auto y = random::uniform({5, 10});