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Install mlx.dll into the same dir with python bindings on Windows (#1690)
* Install mlx.dll into the same dir with python bindings on Windows * Set BUILD_SHARED_LIBS for dlfcn-win32 * Update cmake requirements to 3.25 * Fix cmake style
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@ -1,4 +1,4 @@
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cmake_minimum_required(VERSION 3.24)
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cmake_minimum_required(VERSION 3.25)
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project(mlx LANGUAGES C CXX)
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@ -126,7 +126,10 @@ if(WIN32)
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GIT_REPOSITORY https://github.com/dlfcn-win32/dlfcn-win32.git
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GIT_TAG v1.4.1
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EXCLUDE_FROM_ALL)
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block()
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set(BUILD_SHARED_LIBS OFF)
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FetchContent_MakeAvailable(dlfcn-win32)
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endblock()
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target_include_directories(mlx PRIVATE "${dlfcn-win32_SOURCE_DIR}/src")
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target_link_libraries(mlx PRIVATE dl)
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endif()
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@ -264,7 +267,10 @@ install(
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EXPORT MLXTargets
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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RUNTIME
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DESTINATION
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# On Windows, DLLs must be put in the same dir with the python bindings.
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$<IF:$<BOOL:${WIN32}>,${CMAKE_INSTALL_PREFIX},${CMAKE_INSTALL_BINDIR}>
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INCLUDES
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DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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@ -53,7 +53,7 @@ Build Requirements
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^^^^^^^^^^^^^^^^^^
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- A C++ compiler with C++17 support (e.g. Clang >= 5.0)
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- `cmake <https://cmake.org/>`_ -- version 3.24 or later, and ``make``
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- `cmake <https://cmake.org/>`_ -- version 3.25 or later, and ``make``
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- Xcode >= 15.0 and macOS SDK >= 14.0
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.. note::
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@ -1,7 +1,7 @@
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[build-system]
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requires = [
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"setuptools>=42",
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"cmake>=3.24",
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"cmake>=3.25",
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"mlx>=0.18.0",
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"nanobind==2.2.0",
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]
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@ -1,4 +1,4 @@
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setuptools>=42
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cmake>=3.24
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cmake>=3.25
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mlx>=0.21.0
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nanobind==2.2.0
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@ -2,6 +2,6 @@
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requires = [
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"setuptools>=42",
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"nanobind==2.2.0",
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"cmake>=3.24",
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"cmake>=3.25",
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]
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build-backend = "setuptools.build_meta"
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