// Copyright © 2025 Apple Inc. #include "mlx/backend/common/slicing.h" #include "mlx/backend/gpu/copy.h" #include "mlx/backend/gpu/slicing.h" namespace mlx::core { void slice_gpu( const array& in, array& out, const Shape& start_indices, const Shape& strides, const Stream& s) { slice(in, out, start_indices, strides); } void pad_gpu( const array& in, const array& val, array& out, const std::vector& axes, const Shape& low_pad_size, const Stream& s) { // Fill output with val fill_gpu(val, out, s); // Find offset for start of input values size_t data_offset = 0; for (int i = 0; i < axes.size(); i++) { auto ax = axes[i] < 0 ? out.ndim() + axes[i] : axes[i]; data_offset += out.strides()[ax] * low_pad_size[i]; } // Extract slice from output where input will be pasted array out_slice(in.shape(), out.dtype(), nullptr, {}); out_slice.copy_shared_buffer( out, out.strides(), out.flags(), out_slice.size(), data_offset); // Copy input values into the slice copy_gpu_inplace(in, out_slice, CopyType::GeneralGeneral, s); } } // namespace mlx::core