// Copyright © 2024 Apple Inc. #pragma once #include "mlx/array.h" namespace mlx::core { void binary_op_gpu( const std::vector& inputs, std::vector& outputs, const char* op, const Stream& s); void binary_op_gpu( const std::vector& inputs, array& out, const char* op, const Stream& s); void binary_op_gpu_inplace( const std::vector& inputs, std::vector& outputs, const char* op, const Stream& s); void binary_op_gpu_inplace( const std::vector& inputs, array& out, const char* op, const Stream& s); } // namespace mlx::core