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74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
// Copyright © 2023 Apple Inc.
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#include "mlx/scheduler.h"
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#include "mlx/backend/gpu/available.h"
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#include "mlx/backend/gpu/eval.h"
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namespace mlx::core {
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Stream default_stream(Device d) {
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if (!gpu::is_available() && d == Device::gpu) {
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throw std::invalid_argument(
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"[default_stream] Cannot get gpu stream without gpu backend.");
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}
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return scheduler::scheduler().get_default_stream(d);
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}
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void set_default_stream(Stream s) {
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if (!gpu::is_available() && s.device == Device::gpu) {
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throw std::invalid_argument(
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"[set_default_stream] Cannot set gpu stream without gpu backend.");
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}
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return scheduler::scheduler().set_default_stream(s);
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}
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Stream get_stream(int index) {
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return scheduler::scheduler().get_stream(index);
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}
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Stream new_stream(Device d) {
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if (!gpu::is_available() && d == Device::gpu) {
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throw std::invalid_argument(
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"[new_stream] Cannot make gpu stream without gpu backend.");
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}
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return scheduler::scheduler().new_stream(d);
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}
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Stream new_stream() {
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return scheduler::scheduler().new_stream(default_device());
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}
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void synchronize(Stream s) {
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if (s.device == mlx::core::Device::cpu) {
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auto p = std::make_shared<std::promise<void>>();
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std::future<void> f = p->get_future();
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scheduler::enqueue(s, [p = std::move(p)]() { p->set_value(); });
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f.wait();
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} else {
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gpu::synchronize(s);
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}
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}
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void synchronize() {
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synchronize(default_stream(default_device()));
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}
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namespace scheduler {
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/** A singleton scheduler to manage devices, streams, and task execution. */
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Scheduler& scheduler() {
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// Leak the scheduler on Windows to avoid joining threads on exit, can be
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// removed after Visual Studio fixes bug:
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// https://developercommunity.visualstudio.com/t/1654756
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#ifdef _WIN32
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static Scheduler* scheduler = new Scheduler;
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return *scheduler;
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#else
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static Scheduler scheduler;
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return scheduler;
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#endif
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}
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} // namespace scheduler
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} // namespace mlx::core
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