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![]() * Metal shaders for efficient self attention on large sequences Updated fast attention: GEMM-ified with Steel primitives Uses flash attention 1 for scale correction * more compiler silencing * Address rebase issues * Templatize kernel instantiation, revise cpu bindings * Safer writes to output * Permit batch size > 1 * Numerical fixes for sdpa self attention * Re-enable test, remove unused variable * add benchmarking script * Disable sdpa prior to perf tuning, and simplify tests for per-patch CI |
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