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* wip: faster compiled kernels * faster general unary with uint specialization * index type in compiled, unary, binary, ternary, copy * fix jit * jit fix * specialize gather + scatter * nit in docs
52 lines
1.8 KiB
C++
52 lines
1.8 KiB
C++
// Copyright © 2024 Apple Inc.
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#pragma once
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#include "mlx/backend/metal/kernels/indexing.h"
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template <typename T, typename IdxT, int NIDX, int IDX_NDIM, typename LocT>
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METAL_FUNC void gather_impl(
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const device T* src [[buffer(0)]],
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device T* out [[buffer(1)]],
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const constant int* src_shape [[buffer(2)]],
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const constant size_t* src_strides [[buffer(3)]],
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const constant size_t& src_ndim [[buffer(4)]],
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const constant int* slice_sizes [[buffer(5)]],
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const constant int* axes [[buffer(6)]],
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const thread Indices<IdxT, NIDX>& indices,
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uint3 index [[thread_position_in_grid]],
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uint3 grid_dim [[threads_per_grid]]) {
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LocT src_idx = 0;
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for (int i = 0; i < NIDX; ++i) {
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LocT idx_loc;
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if (IDX_NDIM == 0) {
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idx_loc = 0;
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} else if (IDX_NDIM == 1) {
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idx_loc = index.x * static_cast<LocT>(indices.strides[indices.ndim * i]);
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} else {
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idx_loc = index.x * static_cast<LocT>(indices.strides[indices.ndim * i]);
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idx_loc += indices.row_contiguous[i]
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? index.y
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: elem_to_loc<size_t, LocT>(
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index.y,
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&indices.shapes[indices.ndim * i + 1],
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&indices.strides[indices.ndim * i + 1],
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indices.ndim - 1);
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}
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auto ax = axes[i];
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auto idx_val = offset_neg_idx(indices.buffers[i][idx_loc], src_shape[ax]);
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src_idx += static_cast<LocT>(idx_val) * static_cast<LocT>(src_strides[ax]);
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}
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auto src_offset =
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elem_to_loc<size_t, LocT>(index.z, slice_sizes, src_strides, src_ndim);
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LocT out_idx = index.z;
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if (IDX_NDIM == 1) {
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out_idx += static_cast<LocT>(grid_dim.z) * index.x;
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} else if (IDX_NDIM >= 2) {
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out_idx += grid_dim.z * (index.x * static_cast<LocT>(grid_dim.y) + index.y);
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}
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out[out_idx] = src[src_offset + src_idx];
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}
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