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* add synchronize function * fix linux * fix linux * fix and fix docs * fix test * try synchronize in stream destroy * synchronize works for both cpu and gpu
39 lines
821 B
C++
39 lines
821 B
C++
// Copyright © 2023 Apple Inc.
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#pragma once
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#include "mlx/device.h"
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namespace mlx::core {
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struct Stream {
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int index;
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Device device;
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explicit Stream(int index, Device device) : index(index), device(device) {}
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};
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/** Get the default stream for the given device. */
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Stream default_stream(Device d);
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/** Make the stream the default for its device. */
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void set_default_stream(Stream s);
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/** Make a new stream on the given device. */
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Stream new_stream(Device d);
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inline bool operator==(const Stream& lhs, const Stream& rhs) {
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return lhs.index == rhs.index;
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}
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inline bool operator!=(const Stream& lhs, const Stream& rhs) {
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return !(lhs == rhs);
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}
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/* Synchronize with the default stream. */
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void synchronize();
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/* Synchronize with the provided stream. */
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void synchronize(Stream);
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} // namespace mlx::core
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