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16 lines
315 B
C++
16 lines
315 B
C++
// Copyright © 2025 Apple Inc.
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#include "mlx/backend/gpu/slicing.h"
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namespace mlx::core {
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void concatenate_gpu(
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const std::vector<array>& inputs,
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array& out,
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int axis,
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const Stream& s) {
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throw std::runtime_error("concatenate_gpu not implemented in CUDA backend.");
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}
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} // namespace mlx::core
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