mlx/mlx/backend/metal/slicing.h
Alex Barron 375a8bbdcc
Add some internal GPU apis (#1177)
* Add unary/binary/ternay/slice/concat internal GPU ops

* add pad internal op

* formatting + no_cpu fix
2024-06-04 09:24:26 -07:00

31 lines
532 B
C++

// Copyright © 2024 Apple Inc.
#pragma once
#include "mlx/array.h"
namespace mlx::core {
void slice_gpu(
const array& in,
array& out,
std::vector<int> start_indices,
std::vector<int> strides,
const Stream& s);
void concatenate_gpu(
const std::vector<array>& inputs,
array& out,
int axis,
const Stream& s);
void pad_gpu(
const array& in,
const array& val,
array& out,
std::vector<int> axes,
std::vector<int> low_pad_size,
const Stream& s);
} // namespace mlx::core