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			524 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			524 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright © 2023-2024 Apple Inc.
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#include <array>
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#include "doctest/doctest.h"
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#include "mlx/mlx.h"
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using namespace mlx::core;
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static const std::array<Dtype, 5> types =
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    {bool_, uint32, int32, int64, float32};
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TEST_CASE("test gpu arange") {
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  for (auto t : types) {
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    if (t == bool_) {
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      continue;
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    }
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    auto out_cpu = arange(1, 100, 2, t, Device::cpu);
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    auto out_gpu = arange(1, 100, 2, t, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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    out_cpu = arange(1, 5, 0.25, t, Device::cpu);
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    out_gpu = arange(1, 5, 0.25, t, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  }
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}
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TEST_CASE("test gpu full") {
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  for (auto t : types) {
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    auto out_cpu = full({4, 4}, 2, t, Device::cpu);
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    auto out_gpu = full({4, 4}, 2, t, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  }
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  // Check broadcasting works
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  {
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    auto x = full({2, 2}, array({3, 4}, {2, 1}), Device::gpu);
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    CHECK(
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        array_equal(x, array({3, 3, 4, 4}, {2, 2}), Device::cpu).item<bool>());
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    x = full({2, 2}, array({3, 4}, {1, 2}), Device::gpu);
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    CHECK(
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        array_equal(x, array({3, 4, 3, 4}, {2, 2}), Device::cpu).item<bool>());
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  }
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  // Check zeros and ones
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  {
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    auto x = zeros({2, 2}, float32, Device::gpu);
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    auto y = array({0.0, 0.0, 0.0, 0.0}, {2, 2});
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    CHECK(array_equal(x, y, Device::cpu).item<bool>());
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    x = ones({2, 2}, float32, Device::gpu);
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    y = array({1.0, 1.0, 1.0, 1.0}, {2, 2});
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    CHECK(array_equal(x, y, Device::cpu).item<bool>());
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  }
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}
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TEST_CASE("test gpu astype") {
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  array x = array({-4, -3, -2, -1, 0, 1, 2, 3});
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  // Check all types work
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  for (auto t : types) {
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    auto out_cpu = astype(x, t, Device::cpu);
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    auto out_gpu = astype(x, t, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  }
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  x = transpose(reshape(x, {2, 2, 2}), {1, 2, 0});
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  for (auto t : types) {
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    auto out_cpu = astype(x, t, Device::cpu);
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    auto out_gpu = astype(x, t, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  }
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}
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TEST_CASE("test gpu reshape") {
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  array x = array({0, 1, 2, 3, 4, 5, 6, 7});
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  auto out_cpu = reshape(x, {2, 2, 2});
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  auto out_gpu = reshape(x, {2, 2, 2}, Device::gpu);
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  CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  x = transpose(reshape(x, {2, 2, 2}), {1, 2, 0});
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  out_cpu = reshape(x, {4, 2});
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  out_gpu = reshape(x, {4, 2}, Device::gpu);
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  CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  out_cpu = reshape(x, {8});
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  out_gpu = reshape(x, {8}, Device::gpu);
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  CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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}
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TEST_CASE("test gpu reduce") {
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  {
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    array a(true);
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    CHECK_EQ(all(a, Device::gpu).item<bool>(), true);
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    CHECK_EQ(any(a, Device::gpu).item<bool>(), true);
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    a = array(std::initializer_list<bool>{});
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    CHECK_EQ(all(a, Device::gpu).item<bool>(), true);
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    CHECK_EQ(any(a, Device::gpu).item<bool>(), false);
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  }
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  {
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    std::vector<int> vals(33, 1);
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    array a(vals.data(), {33});
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    CHECK_EQ(all(a, Device::gpu).item<bool>(), true);
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    vals[32] = 0;
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    a = array(vals.data(), {33});
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    CHECK_EQ(all(a, Device::gpu).item<bool>(), false);
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  }
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  {
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    std::vector<int> vals(33, 0);
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    array a(vals.data(), {33});
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    CHECK_EQ(any(a, Device::gpu).item<bool>(), false);
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    vals[32] = 1;
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    a = array(vals.data(), {33});
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    CHECK_EQ(any(a, Device::gpu).item<bool>(), true);
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  }
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  {
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    std::vector<int> vals(1 << 14, 0);
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    array a(vals.data(), {1 << 14});
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    CHECK_EQ(all(a, Device::gpu).item<bool>(), false);
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    CHECK_EQ(any(a, Device::gpu).item<bool>(), false);
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    vals[4] = 1;
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    vals[999] = 1;
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    vals[2000] = 1;
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    a = array(vals.data(), {1 << 14});
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    CHECK_EQ(all(a, Device::gpu).item<bool>(), false);
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    CHECK_EQ(any(a, Device::gpu).item<bool>(), true);
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  }
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  // sum and prod
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  {
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    array a = array({true, false, true});
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    CHECK_EQ(sum(a, Device::gpu).item<uint32_t>(), 2);
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    CHECK_EQ(prod(a, Device::gpu).item<bool>(), false);
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    a = array({true, true, true});
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    CHECK_EQ(sum(a, Device::gpu).item<uint32_t>(), 3);
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    CHECK_EQ(prod(a, Device::gpu).item<bool>(), true);
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    a = full({2, 2, 2}, 2.0f);
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    CHECK_EQ(sum(a, Device::gpu).item<float>(), 16.0f);
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    CHECK_EQ(prod(a, Device::gpu).item<float>(), 256.0f);
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    a = full({500, 2, 2}, 1u);
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    CHECK_EQ(sum(a, Device::gpu).item<uint32_t>(), 2000);
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    CHECK_EQ(prod(a, Device::gpu).item<uint32_t>(), 1u);
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    a = full({500, 2, 2}, 1);
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    CHECK_EQ(sum(a, Device::gpu).item<int32_t>(), 2000);
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    CHECK_EQ(prod(a, Device::gpu).item<int32_t>(), 1);
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  }
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  // sum and prod overflow
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  {
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    auto a = full({256, 2, 2}, 1u, uint8);
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    CHECK_EQ(sum(a, Device::gpu).item<uint32_t>(), 256 * 4);
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    CHECK_EQ(prod(a, Device::gpu).item<uint32_t>(), 1);
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    a = full({65535, 2, 2}, 1u, uint16);
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    CHECK_EQ(sum(a, Device::gpu).item<uint32_t>(), 65535 * 4);
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    CHECK_EQ(prod(a, Device::gpu).item<uint32_t>(), 1);
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  }
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}
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TEST_CASE("test gpu reduce with axes") {
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  // reducing only some axes and irregular layouts
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  {
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    array a(1.0f);
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    a = broadcast_to(a, {2, 2, 2});
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    CHECK_EQ(sum(a, Device::gpu).item<float>(), 8.0f);
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    a = ones({2, 4, 8, 16});
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    for (auto ax : {0, 1, 2, 3}) {
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      auto out_gpu = sum(a, ax, false, Device::gpu);
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      auto out_cpu = sum(a, ax, false, Device::cpu);
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      CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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    }
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    for (auto ax : {1, 2, 3}) {
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      auto out_gpu = sum(a, {0, ax}, false, Device::gpu);
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      auto out_cpu = sum(a, {0, ax}, false, Device::cpu);
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      CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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    }
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    for (auto ax : {2, 3}) {
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      auto out_gpu = sum(a, {0, 1, ax}, false, Device::gpu);
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      auto out_cpu = sum(a, {0, 1, ax}, false, Device::cpu);
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      CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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    }
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  }
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}
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TEST_CASE("test gpu binary ops") {
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  // scalar-scalar
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  {
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    array a(2.0f);
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    array b(4.0f);
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    auto out = add(a, b, Device::gpu);
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    CHECK_EQ(out.item<float>(), 6.0f);
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  }
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  // scalar-vector and vector-scalar
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  {
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    array a(2.0f);
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    array b({2.0f, 4.0f, 6.0f});
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    auto out = add(a, b, Device::gpu);
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    auto expected = array({4.0f, 6.0f, 8.0f});
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    CHECK(array_equal(out, expected, Device::cpu).item<bool>());
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    out = add(b, a, Device::gpu);
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    CHECK(array_equal(out, expected, Device::cpu).item<bool>());
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  }
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  // vector-vector
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  {
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    array a({0.0f, 1.0f, 2.0f});
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    array b({3.0f, 4.0f, 5.0f});
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    auto out = add(a, b, Device::gpu);
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    auto expected = array({3.0f, 5.0f, 7.0f});
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    CHECK(array_equal(out, expected, Device::cpu).item<bool>());
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  }
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  // general
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  {
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    array a({0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f}, {2, 2, 2});
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    array b({0.0f, 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f}, {2, 2, 2});
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    a = transpose(a, {0, 2, 1});
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    b = transpose(b, {1, 0, 2});
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    auto out_gpu = add(a, b, Device::gpu);
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    auto out_cpu = add(a, b, Device::cpu);
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    auto expected =
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        array({0.0f, 3.0f, 5.0f, 8.0f, 6.0f, 9.0f, 11.0f, 14.0f}, {2, 2, 2});
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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    CHECK(array_equal(out_gpu, expected, Device::cpu).item<bool>());
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  }
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  // Check all types work
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  for (auto t : types) {
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    auto a = astype(array({0, 1, 2}), t);
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    auto b = astype(array({3, 4, 5}), t);
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    auto out_cpu = add(a, b, Device::cpu);
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    auto out_gpu = add(a, b, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  }
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  // Check subtraction
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  {
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    auto a = array({3, 2, 1});
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    auto b = array({1, 1, 1});
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    auto out = subtract(a, b, Device::gpu);
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    CHECK(array_equal(out, array({2, 1, 0}), Device::cpu).item<bool>());
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  }
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  // Check multiplication
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  {
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    auto a = array({1, 2, 3});
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    auto b = array({2, 2, 2});
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    auto out = multiply(a, b, Device::gpu);
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    CHECK(array_equal(out, array({2, 4, 6}), Device::cpu).item<bool>());
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  }
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  // Check division
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  {
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    auto x = array(1.0f);
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    auto y = array(1.0f);
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    CHECK_EQ(divide(x, y, Device::gpu).item<float>(), 1.0f);
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    x = array(1.0f);
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    y = array(0.5);
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    CHECK_EQ(divide(x, y, Device::gpu).item<float>(), 2.0f);
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    x = array(1.0f);
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    y = array(0.0f);
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    CHECK(std::isinf(divide(x, y, Device::gpu).item<float>()));
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    x = array(0.0f);
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    y = array(0.0f);
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    CHECK(std::isnan(divide(x, y, Device::gpu).item<float>()));
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  }
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  // Check maximum and minimum
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  {
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    auto x = array(1.0f);
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    auto y = array(0.0f);
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    CHECK_EQ(maximum(x, y, Device::gpu).item<float>(), 1.0f);
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    CHECK_EQ(minimum(x, y, Device::gpu).item<float>(), 0.0f);
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    y = array(2.0f);
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    CHECK_EQ(maximum(x, y, Device::gpu).item<float>(), 2.0f);
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    CHECK_EQ(minimum(x, y, Device::gpu).item<float>(), 1.0f);
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  }
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  // Check equal
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  {
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    array x(1.0f);
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    array y(1.0f);
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    CHECK(equal(x, y, Device::gpu).item<bool>());
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    x = array(0.0f);
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    CHECK(!equal(x, y, Device::gpu).item<bool>());
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  }
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  // Greater and less
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  {
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    array x(1.0f);
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    array y(0.0f);
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    CHECK(greater(x, y, Device::gpu).item<bool>());
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    CHECK(greater_equal(x, y, Device::gpu).item<bool>());
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    CHECK(!greater(y, x, Device::gpu).item<bool>());
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    CHECK(!greater_equal(y, x, Device::gpu).item<bool>());
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    y = array(1.0f);
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    CHECK(!greater(x, y, Device::gpu).item<bool>());
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    CHECK(greater_equal(x, y, Device::gpu).item<bool>());
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    x = array(0.0f);
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    y = array(1.0f);
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    CHECK(less(x, y, Device::gpu).item<bool>());
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    CHECK(less_equal(x, y, Device::gpu).item<bool>());
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    CHECK(!less(y, x, Device::gpu).item<bool>());
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    CHECK(!less_equal(y, x, Device::gpu).item<bool>());
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    y = array(0.0f);
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    CHECK(!less(x, y, Device::gpu).item<bool>());
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    CHECK(less_equal(x, y, Device::gpu).item<bool>());
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  }
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  // Check logaddexp
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  {
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    constexpr float inf = std::numeric_limits<float>::infinity();
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    array x(inf);
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    array y(2.0f);
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    auto out = logaddexp(x, y, Device::gpu);
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    CHECK_EQ(out.item<float>(), inf);
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    x = array(-inf);
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    out = logaddexp(x, y, Device::gpu);
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    CHECK_EQ(out.item<float>(), 2.0f);
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    y = array(-inf);
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    out = logaddexp(x, y, Device::gpu);
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    CHECK_EQ(out.item<float>(), -inf);
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  }
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}
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TEST_CASE("test gpu unary ops") {
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  // contiguous
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  {
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    array x({-1.0f, 0.0f, 1.0f});
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    auto expected = array({1.0f, 0.0f, 1.0f});
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    CHECK(array_equal(abs(x, Device::gpu), expected, Device::cpu).item<bool>());
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  }
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  // general
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  {
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    array x({-1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 3.0f, -3.0f});
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    auto y = slice(x, {0}, {8}, {2});
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    auto expected = array({1.0f, 1.0f, 1.0f, 3.0f});
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    CHECK(array_equal(abs(y, Device::gpu), expected, Device::cpu).item<bool>());
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    y = slice(x, {4}, {8});
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    expected = array({1.0f, 1.0f, 3.0f, 3.0f});
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    CHECK(array_equal(abs(y, Device::gpu), expected, Device::cpu).item<bool>());
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  }
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  // Test negative
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  {
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    array x(1.0f);
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    CHECK_EQ(negative(x, Device::gpu).item<float>(), -1.0f);
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  }
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  // Check all types work
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  for (auto t : types) {
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    if (t == bool_) {
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      continue;
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    }
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    auto in = astype(array({1}), t);
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    auto out_cpu = negative(in, Device::cpu);
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    auto out_gpu = negative(in, Device::gpu);
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    CHECK(array_equal(out_gpu, out_cpu, Device::cpu).item<bool>());
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  }
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  // Test log1p
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  {
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    constexpr float inf = std::numeric_limits<float>::infinity();
 | 
						|
    array x(-1.0f);
 | 
						|
    CHECK_EQ(log1p(x, Device::gpu).item<float>(), -inf);
 | 
						|
 | 
						|
    x = array(0.0f);
 | 
						|
    CHECK_EQ(log1p(x, Device::gpu).item<float>(), 0.0f);
 | 
						|
 | 
						|
    x = array(1e-9f);
 | 
						|
    CHECK_EQ(log1p(x, Device::gpu).item<float>(), 1e-9f);
 | 
						|
 | 
						|
    x = array(-2.0f);
 | 
						|
    CHECK(std::isnan(log1p(x, Device::gpu).item<float>()));
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
TEST_CASE("test gpu random") {
 | 
						|
  {
 | 
						|
    auto key = random::key(0);
 | 
						|
    auto x = random::bits({}, 4, key, Device::gpu);
 | 
						|
    auto y = random::bits({}, 4, key, Device::gpu);
 | 
						|
    CHECK_EQ(x.item<uint32_t>(), 1797259609u);
 | 
						|
    CHECK_EQ(x.item<uint32_t>(), y.item<uint32_t>());
 | 
						|
  }
 | 
						|
 | 
						|
  {
 | 
						|
    auto key = random::key(1);
 | 
						|
    auto x = random::bits({}, 4, key, Device::gpu);
 | 
						|
    CHECK_EQ(x.item<uint32_t>(), 507451445u);
 | 
						|
  }
 | 
						|
 | 
						|
  {
 | 
						|
    auto key = random::key(0);
 | 
						|
    auto x = random::bits({3, 1}, 4, key, Device::gpu);
 | 
						|
    auto expected = array({4146024105u, 1351547692u, 2718843009u}, {3, 1});
 | 
						|
    CHECK(array_equal(x, expected, Device::cpu).item<bool>());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
TEST_CASE("test gpu matmul") {
 | 
						|
  {
 | 
						|
    auto a = ones({2, 2});
 | 
						|
    auto b = ones({2, 2});
 | 
						|
    auto out = matmul(a, b, Device::gpu);
 | 
						|
    CHECK(array_equal(out, full({2, 2}, 2.0f), Device::cpu).item<bool>());
 | 
						|
  }
 | 
						|
 | 
						|
  // Batched matmul
 | 
						|
  {
 | 
						|
    auto a = ones({3, 2, 2});
 | 
						|
    auto b = ones({3, 2, 2});
 | 
						|
    auto out = matmul(a, b, Device::gpu);
 | 
						|
    CHECK(array_equal(out, full({3, 2, 2}, 2.0f), Device::cpu).item<bool>());
 | 
						|
  }
 | 
						|
 | 
						|
  // Broadcast batched matmul
 | 
						|
  {
 | 
						|
    auto a = ones({1, 3, 2, 2});
 | 
						|
    auto b = ones({3, 1, 2, 2});
 | 
						|
    auto out = matmul(a, b, Device::gpu);
 | 
						|
    CHECK(array_equal(out, full({3, 3, 2, 2}, 2.0f), Device::cpu).item<bool>());
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
TEST_CASE("test gpu validation") {
 | 
						|
  // Run this test with Metal validation enabled
 | 
						|
  // METAL_DEVICE_WRAPPER_TYPE=1 METAL_DEBUG_ERROR_MODE=0 ./tests/tests \
 | 
						|
  //     -tc="test metal validation" \
 | 
						|
 | 
						|
  auto x = array({});
 | 
						|
  eval(exp(x));
 | 
						|
 | 
						|
  auto y = array({});
 | 
						|
  eval(add(x, y));
 | 
						|
 | 
						|
  eval(sum(x));
 | 
						|
 | 
						|
  x = array({1, 2, 3});
 | 
						|
  y = array(0);
 | 
						|
  eval(gather(x, y, 0, {0}));
 | 
						|
  eval(gather(x, y, 0, {2}));
 | 
						|
 | 
						|
  eval(gather(x, y, 0, {0}));
 | 
						|
  eval(gather(x, y, 0, {2}));
 | 
						|
 | 
						|
  eval(scatter(x, y, array({2}), 0));
 | 
						|
 | 
						|
  x = arange(0, -3, 1);
 | 
						|
  eval(x);
 | 
						|
  array_equal(x, array({})).item<bool>();
 | 
						|
 | 
						|
  x = array({1.0, 0.0});
 | 
						|
  eval(argmax(x));
 | 
						|
 | 
						|
  eval(scatter_max(array(1), {}, array(2), std::vector<int>{}));
 | 
						|
}
 | 
						|
 | 
						|
TEST_CASE("test memory info") {
 | 
						|
  // Test cache limits
 | 
						|
  {
 | 
						|
    auto old_limit = set_cache_limit(0);
 | 
						|
    {
 | 
						|
      auto a = zeros({4096});
 | 
						|
      eval(a);
 | 
						|
    }
 | 
						|
    CHECK_EQ(get_cache_memory(), 0);
 | 
						|
    CHECK_EQ(set_cache_limit(old_limit), 0);
 | 
						|
    CHECK_EQ(set_cache_limit(old_limit), old_limit);
 | 
						|
  }
 | 
						|
 | 
						|
  // Test memory limits
 | 
						|
  {
 | 
						|
    auto old_limit = set_memory_limit(10);
 | 
						|
    CHECK_EQ(set_memory_limit(old_limit), 10);
 | 
						|
    CHECK_EQ(set_memory_limit(old_limit), old_limit);
 | 
						|
  }
 | 
						|
 | 
						|
  // Query active and peak memory
 | 
						|
  {
 | 
						|
    auto a = zeros({4096});
 | 
						|
    eval(a);
 | 
						|
    synchronize();
 | 
						|
    auto active_mem = get_active_memory();
 | 
						|
    CHECK(active_mem >= 4096 * 4);
 | 
						|
    {
 | 
						|
      auto b = zeros({4096});
 | 
						|
      eval(b);
 | 
						|
    }
 | 
						|
    synchronize();
 | 
						|
    auto new_active_mem = get_active_memory();
 | 
						|
    CHECK_EQ(new_active_mem, active_mem);
 | 
						|
    auto peak_mem = get_peak_memory();
 | 
						|
    CHECK(peak_mem >= 4096 * 8);
 | 
						|
 | 
						|
    auto cache_mem = get_cache_memory();
 | 
						|
    CHECK(cache_mem >= 4096 * 4);
 | 
						|
  }
 | 
						|
 | 
						|
  clear_cache();
 | 
						|
  CHECK_EQ(get_cache_memory(), 0);
 | 
						|
}
 |