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<2119212+jsoref@users.noreply.github.com> --------- Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
194 lines
4.8 KiB
C++
194 lines
4.8 KiB
C++
// Copyright © 2023 Apple Inc.
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#pragma once
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#include <optional>
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#include "mlx/array.h"
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#include "mlx/stream.h"
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namespace mlx::core::random {
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class KeySequence {
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public:
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explicit KeySequence(uint64_t seed);
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void seed(uint64_t seed);
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array next();
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// static default
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static KeySequence& default_() {
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static KeySequence ks(0);
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return ks;
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}
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private:
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array key_;
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};
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/** Get a PRNG key from a seed. */
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array key(uint64_t seed);
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/** Seed the default PRNG key. */
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void seed(uint64_t seed);
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/** Generate an array with type uint32 filled with random bits. */
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array bits(
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const std::vector<int>& shape,
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int width,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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inline array bits(
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const std::vector<int>& shape,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return bits(shape, 4, key, s);
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}
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/** Split the rng key into a pair of keys. */
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std::pair<array, array> split(const array& key, StreamOrDevice s = {});
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/** Split the rng key into `num` keys. */
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array split(const array& key, int num, StreamOrDevice s = {});
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/** Generate uniform random numbers between low and high. */
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array uniform(
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const array& low,
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const array& high,
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const std::vector<int>& shape,
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Dtype dtype = float32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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template <typename T, typename U>
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array uniform(
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T low,
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U high,
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const std::vector<int>& shape,
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Dtype dtype = float32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return uniform(array(low), array(high), shape, dtype, key, to_stream(s));
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}
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/** Generate uniform random numbers between 0 and 1. */
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array uniform(
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const std::vector<int>& shape,
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Dtype dtype,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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inline array uniform(
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const std::vector<int>& shape,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return uniform(shape, float32, key);
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}
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/** Generate samples from the standard normal distribution. */
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array normal(
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const std::vector<int>& shape,
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Dtype dtype,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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inline array normal(
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const std::vector<int>& shape,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return normal(shape, float32, key, s);
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}
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/** Generate integer samples uniformly at random */
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array randint(
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const array& low,
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const array& high,
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const std::vector<int>& shape,
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Dtype dtype = int32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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template <typename T, typename U>
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array randint(
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T low,
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U high,
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const std::vector<int>& shape,
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Dtype dtype = int32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return randint(array(low), array(high), shape, dtype, key, to_stream(s));
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};
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/** Generate binary variables with probability to be true equal to p */
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array bernoulli(
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const array& p,
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const std::vector<int>& shape,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array bernoulli(
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const array& p,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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template <typename T>
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array bernoulli(
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T p,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return bernoulli(array(p), key, s);
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};
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template <typename T>
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array bernoulli(
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T p,
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const std::vector<int>& shape,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {}) {
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return bernoulli(array(p), shape, key, s);
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};
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array bernoulli(
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array truncated_normal(
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const array& lower,
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const array& upper,
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const std::vector<int>& shape,
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Dtype dtype = float32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array truncated_normal(
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const array& lower,
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const array& upper,
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Dtype dtype = float32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array gumbel(
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const std::vector<int>& shape,
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Dtype dtype = float32,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array categorical(
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const array& logits,
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int axis,
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const std::vector<int>& shape,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array categorical(
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const array& logits_,
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int axis,
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int num_samples,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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array categorical(
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const array& logits,
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int axis = -1,
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const std::optional<array>& key = std::nullopt,
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StreamOrDevice s = {});
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} // namespace mlx::core::random
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