mlx/mlx/backend/metal/slicing.cpp

43 lines
1.2 KiB
C++

// Copyright © 2024 Apple Inc.
#include <numeric>
#include "mlx/backend/gpu/copy.h"
#include "mlx/backend/gpu/slicing.h"
#include "mlx/backend/metal/device.h"
namespace mlx::core {
void concatenate_gpu(
const std::vector<array>& inputs,
array& out,
int axis,
const Stream& s) {
std::vector<int> sizes;
sizes.push_back(0);
for (auto& p : inputs) {
sizes.push_back(p.shape(axis));
}
std::partial_sum(sizes.cbegin(), sizes.cend(), sizes.begin());
out.set_data(allocator::malloc(out.nbytes()));
auto strides = out.strides();
auto flags = out.flags();
flags.row_contiguous = false;
flags.col_contiguous = false;
flags.contiguous = false;
auto& d = metal::device(s.device);
auto& compute_encoder = d.get_command_encoder(s.index);
auto concurrent_ctx = compute_encoder.start_concurrent();
for (int i = 0; i < inputs.size(); i++) {
array out_slice(inputs[i].shape(), out.dtype(), nullptr, {});
size_t data_offset = strides[axis] * sizes[i];
out_slice.copy_shared_buffer(
out, strides, flags, out_slice.size(), data_offset);
copy_gpu_inplace(inputs[i], out_slice, CopyType::GeneralGeneral, s);
}
}
} // namespace mlx::core