mlx/mlx/scheduler.cpp
2023-11-30 11:12:53 -08:00

46 lines
1.2 KiB
C++

// Copyright © 2023 Apple Inc.
#include "mlx/scheduler.h"
#include "mlx/backend/metal/metal.h"
namespace mlx::core {
Stream default_stream(Device d) {
if (!metal::is_available() && d == Device::gpu) {
throw std::invalid_argument(
"[default_stream] Cannot get gpu stream without gpu backend.");
}
return scheduler::scheduler().get_default_stream(d);
}
void set_default_stream(Stream s) {
if (!metal::is_available() && s.device == Device::gpu) {
throw std::invalid_argument(
"[set_default_stream] Cannot set gpu stream without gpu backend.");
}
return scheduler::scheduler().set_default_stream(s);
}
Stream new_stream(Device d) {
if (!metal::is_available() && d == Device::gpu) {
throw std::invalid_argument(
"[new_stream] Cannot make gpu stream without gpu backend.");
}
return scheduler::scheduler().new_stream(d);
}
Stream new_stream() {
return scheduler::scheduler().new_stream(default_device());
}
namespace scheduler {
/** A singleton scheduler to manage devices, streams, and task execution. */
Scheduler& scheduler() {
static Scheduler scheduler;
return scheduler;
}
} // namespace scheduler
} // namespace mlx::core