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mlx/mlx/backend/cuda/event.h
2025-05-06 21:26:46 -07:00

67 lines
1.5 KiB
C++

// Copyright © 2025 Apple Inc.
#pragma once
#include "mlx/stream.h"
#include <cuda_runtime.h>
#include <cuda/atomic>
#include <memory>
namespace mlx::core::cu {
class CudaEventHandle;
// Wrapper of native cuda event. It can synchronize between GPU streams, or wait
// on GPU stream in CPU stream, but can not wait on CPU stream.
class CudaEvent {
public:
CudaEvent();
void wait();
void wait(cudaStream_t stream);
void wait(Stream s);
void record(cudaStream_t stream);
void record(Stream s);
// Return whether the recorded kernels have completed. Note that this method
// returns true if record() has not been called.
bool completed() const;
bool recorded() const {
return recorded_;
}
private:
bool recorded_{false};
std::shared_ptr<CudaEventHandle> event_;
};
// Event that can synchronize between CPU and GPU. It is much slower than
// CudaEvent so the latter should always be preferred when possible.
class SharedEvent {
public:
using Atomic = cuda::atomic<uint64_t>;
SharedEvent();
void wait(uint64_t value);
void wait(cudaStream_t stream, uint64_t value);
void wait(Stream s, uint64_t value);
void signal(uint64_t value);
void signal(cudaStream_t stream, uint64_t value);
void signal(Stream s, uint64_t value);
bool is_signaled(uint64_t value) const;
uint64_t value() const;
const std::shared_ptr<Atomic>& atomic() const {
return ac_;
}
private:
std::shared_ptr<Atomic> ac_;
};
} // namespace mlx::core::cu