mlx/mlx/backend/gpu/slicing.cpp

45 lines
1.1 KiB
C++

// Copyright © 2025 Apple Inc.
#include "mlx/backend/common/slicing.h"
#include "mlx/backend/gpu/copy.h"
#include "mlx/backend/gpu/slicing.h"
namespace mlx::core {
void slice_gpu(
const array& in,
array& out,
const Shape& start_indices,
const Shape& strides,
const Stream& s) {
slice(in, out, start_indices, strides);
}
void pad_gpu(
const array& in,
const array& val,
array& out,
const std::vector<int>& axes,
const Shape& low_pad_size,
const Stream& s) {
// Fill output with val
fill_gpu(val, out, s);
// Find offset for start of input values
size_t data_offset = 0;
for (int i = 0; i < axes.size(); i++) {
auto ax = axes[i] < 0 ? out.ndim() + axes[i] : axes[i];
data_offset += out.strides()[ax] * low_pad_size[i];
}
// Extract slice from output where input will be pasted
array out_slice(in.shape(), out.dtype(), nullptr, {});
out_slice.copy_shared_buffer(
out, out.strides(), out.flags(), out_slice.size(), data_offset);
// Copy input values into the slice
copy_gpu_inplace(in, out_slice, CopyType::GeneralGeneral, s);
}
} // namespace mlx::core