mlx/mlx/backend/cuda/steel/tiles.cuh
2025-08-01 14:22:25 -07:00

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// Copyright © 2025 Apple Inc.
#pragma once
#include "mlx/backend/cuda/steel/utils.cuh"
namespace mlx::core::cu {
// Map types to their vector of 2 type float -> float2, double -> double2 etc
template <typename T>
struct Vector2;
template <>
struct Vector2<double> {
using type = double2;
};
template <>
struct Vector2<float> {
using type = float2;
};
template <>
struct Vector2<__half> {
using type = __half2;
};
template <>
struct Vector2<__nv_bfloat16> {
using type = __nv_bfloat162;
};
template <typename T>
using Vector2_t = typename Vector2<T>::type;
/**
* The basic building block for Ampere mmas. A 16x16 tile distributed across
* the warp.
*
* Each thread holds 8 values. They are distributed according to
* https://docs.nvidia.com/cuda/parallel-thread-execution/#warp-level-matrix-fragment-mma-16816-float
*
* For use instructions see the individual methods eg load().
*/
template <typename T>
struct Tile16x16 {
using T2 = Vector2_t<T>;
T2 values[4];
__device__ inline void fill(T v) {
T2 v2 = {v, v};
for (int i = 0; i < 4; i++) {
values[i] = v2;
}
}
/**
* Load a 16x16 tile from shared memory.
*
* The instruction is a bit weird in the sense that the address provided by
* each thread and the elements loaded are not the same.
*
* We load 4 8x8 tiles. The tile rows are stored contiguously in memory. As a
* result the warp provides 4*8 = 32 addresses one per row.
*
* Threads 0-7 provide the addresses for the first tile, 8-15 for the second
* and so on. For instance to load a non swizzled tile we would do
*
* base_addr + (laneid % 16) * BK + (laneid / 2) * 8
*
* See
* https://docs.nvidia.com/cuda/parallel-thread-execution/#warp-level-matrix-instructions-ldmatrix
*/
__device__ __forceinline__ void load(uint32_t row_address) {
if constexpr (
std::is_same_v<T2, __nv_bfloat162> || std::is_same_v<T2, __half2>) {
asm volatile(
"ldmatrix.sync.aligned.m8n8.x4.shared::cta.b16 {%0, %1, %2, %3}, [%4];\n"
: "=r"(*(uint32_t*)&(values[0])),
"=r"(*(uint32_t*)&(values[1])),
"=r"(*(uint32_t*)&(values[2])),
"=r"(*(uint32_t*)&(values[3]))
: "r"(row_address));
}
}
/**
* Store the tile to the address pointed to by `x`.
*
* The provided pointer is a generic pointer but this is meant to be used to
* store to global memory. For storing to shared memory we should use
* `stmatrix`.
*
* This also showcases the format of the tile quite nicely. Each register is
* holding to adjacent values. The indices are
*
* row + 0, col + 0
* row + 8, col + 0
* row + 0, col + 8
* row + 8, col + 8
*
* Given that we are dealing with Vector2_t<U> the column offsets are 4
* instead of 8.
*/
template <typename U>
__device__ inline void store_global(U* x, int N) {
using U2 = Vector2_t<U>;
U2* x2 = reinterpret_cast<U2*>(x);
const int laneid = threadIdx.x % 32;
const int row = laneid / 4;
const int col = laneid % 4;
if constexpr (std::is_same_v<U2, T2>) {
x2[(row + 0) * (N / 2) + col + 0] = values[0];
x2[(row + 0) * (N / 2) + col + 4] = values[2];
x2[(row + 8) * (N / 2) + col + 0] = values[1];
x2[(row + 8) * (N / 2) + col + 4] = values[3];
} else if constexpr (
std::is_same_v<T2, float2> && std::is_same_v<U, __nv_bfloat16>) {
x2[(row + 0) * (N / 2) + col + 0] =
__floats2bfloat162_rn(values[0].x, values[0].y);
x2[(row + 0) * (N / 2) + col + 4] =
__floats2bfloat162_rn(values[2].x, values[2].y);
x2[(row + 8) * (N / 2) + col + 0] =
__floats2bfloat162_rn(values[1].x, values[1].y);
x2[(row + 8) * (N / 2) + col + 4] =
__floats2bfloat162_rn(values[3].x, values[3].y);
}
}
template <typename U>
__device__ inline void store_global_safe(U* x, int N, int max_rows) {
const int laneid = threadIdx.x % 32;
const int row = laneid / 4;
const int col = laneid % 4;
if (row < max_rows) {
x[(row + 0) * N + 2 * col + 0] = static_cast<U>(values[0].x);
x[(row + 0) * N + 2 * col + 1] = static_cast<U>(values[0].y);
x[(row + 0) * N + 2 * col + 8] = static_cast<U>(values[2].x);
x[(row + 0) * N + 2 * col + 9] = static_cast<U>(values[2].y);
}
if (row + 8 < max_rows) {
x[(row + 8) * N + 2 * col + 0] = static_cast<U>(values[1].x);
x[(row + 8) * N + 2 * col + 1] = static_cast<U>(values[1].y);
x[(row + 8) * N + 2 * col + 8] = static_cast<U>(values[3].x);
x[(row + 8) * N + 2 * col + 9] = static_cast<U>(values[3].y);
}
}
};
/**
* A simple container of multiple Tile16x16.
*
* Provides utility functions for loading and manipulating collections of basic
* tiles.
*/
template <typename T, int ROWS_, int COLS_>
struct RegisterTile {
static constexpr int ROWS = ROWS_;
static constexpr int COLS = COLS_;
static constexpr int TILES_X = COLS / 16;
static constexpr int TILES_Y = ROWS / 16;
Tile16x16<T> data[TILES_X * TILES_Y];
__device__ inline void fill(T v) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].fill(v);
}
}
}
template <typename Tile>
__device__ __forceinline__ void
load(Tile& tile, uint32_t base_address, int row, int col) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].load(
tile.loc(base_address, row + i * 16, col + j * 16));
}
}
}
template <typename Tile, typename F>
__device__ __forceinline__ void
load(Tile& tile, F f, uint32_t base_address, int row, int col) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
f(data[i * TILES_X + j],
tile,
base_address,
row + i * 16,
col + j * 16);
}
}
}
template <typename U>
__device__ inline void store_global(U* x, int N, int row, int col) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].store_global(
x + (row + i * 16) * N + col + j * 16, N);
}
}
}
template <typename U>
__device__ inline void
store_global_safe(U* x, int N, int row, int col, int max_rows) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].store_global_safe(
x + (row + i * 16) * N + col + j * 16, N, max_rows - row - i * 16);
}
}
}
};
/**
* A simple container of multiple Tile16x16.
*
* Provides utility functions for loading and manipulating collections of basic
* tiles.
*/
template <typename T, int ROWS_, int COLS_>
struct RegisterTile {
static constexpr int ROWS = ROWS_;
static constexpr int COLS = COLS_;
static constexpr int TILES_X = COLS / 16;
static constexpr int TILES_Y = ROWS / 16;
Tile16x16<T> data[TILES_X * TILES_Y];
__device__ inline void fill(T v) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].fill(v);
}
}
}
template <typename Tile>
__device__ inline void
load(Tile& tile, uint32_t base_address, int row, int col) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].load(
tile.loc(base_address, row + i * 16, col + j * 16));
}
}
}
template <typename U>
__device__ inline void store_global(U* x, int N, int row, int col) {
MLX_UNROLL
for (int i = 0; i < TILES_Y; i++) {
MLX_UNROLL
for (int j = 0; j < TILES_X; j++) {
data[i * TILES_X + j].store_global(
x + (row + i * 16) * N + col + j * 16, N);
}
}
}
};
template <typename T, int ROWS_, int COLS_>
struct SharedTile {
static constexpr int ROWS = ROWS_;
static constexpr int COLS = COLS_;
static constexpr int TILES_X = COLS / 16;
static constexpr int TILES_Y = ROWS / 16;
static constexpr int NUMEL = ROWS * COLS;
// Swizzle taken from ThunderKittens. Should be changed when we switch to
// cute Layouts.
//
// See inludes/types/shared/st.cuh
//
// I do feel that it is too math heavy and can be improved. Also the math is
// done every time although the addresses don't change from load to load. I
// guess we are expecting the compiler to figure that out.
static constexpr int swizzle_bytes =
(sizeof(T) == 2 ? (TILES_X % 4 == 0 ? 128 : (TILES_X % 2 == 0 ? 64 : 32))
: (sizeof(T) == 4 ? (TILES_X % 2 == 0 ? 128 : 64) : 0));
T data[ROWS * COLS];
__device__ inline uint32_t base_addr() const {
return __cvta_generic_to_shared(&data[0]);
}
// Return a pointer to the element at (row, col) using the swizzle.
__device__ static inline T* ptr(T* ptr, int row, int col) {
if constexpr (swizzle_bytes > 0) {
static constexpr int swizzle_repeat = swizzle_bytes * 8;
static constexpr int subtile_cols = swizzle_bytes / sizeof(T);
const int outer_idx = col / subtile_cols;
const uint64_t addr =
(uint64_t)(&ptr
[outer_idx * ROWS * subtile_cols + row * subtile_cols +
col % subtile_cols]);
const int swizzle = ((addr % swizzle_repeat) >> 7) << 4;
return (T*)(addr ^ swizzle);
} else {
return ptr + row * COLS + col;
}
}
// Return the location of the element at (row, col) using the swizzle.
__device__ static inline uint32_t loc(uint32_t ptr, int row, int col) {
if constexpr (swizzle_bytes > 0) {
static constexpr int swizzle_repeat = swizzle_bytes * 8;
static constexpr int subtile_cols = swizzle_bytes / sizeof(T);
const int outer_idx = col / subtile_cols;
const uint32_t addr = ptr +
sizeof(T) *
(outer_idx * ROWS * subtile_cols + row * subtile_cols +
col % subtile_cols);
const int swizzle = ((addr % swizzle_repeat) >> 7) << 4;
return (addr ^ swizzle);
} else {
return ptr + sizeof(T) * (row * COLS + col);
}
}
// Convenience functions to edit elements going through the swizzle.
__device__ inline T& operator()(int row, int col) {
return *ptr(data, row, col);
}
__device__ inline void store(float4& v, int row, int col) {
*(reinterpret_cast<float4*>(ptr(data, row, col))) = v;
}
__device__ inline void store(float2& v, int row, int col) {
*(reinterpret_cast<float2*>(ptr(data, row, col))) = v;
}
__device__ inline void store(float& v, int row, int col) {
*(reinterpret_cast<float*>(ptr(data, row, col))) = v;
}
template <int N>
__device__ inline void store(T (&v)[N], int row, int col) {
if constexpr (sizeof(T) * N == 4) {
store(*(reinterpret_cast<float*>(&v[0])), row, col);
} else if constexpr (sizeof(T) * N == 8) {
store(*(reinterpret_cast<float2*>(&v[0])), row, col);
} else if constexpr (sizeof(T) * N == 16) {
store(*(reinterpret_cast<float4*>(&v[0])), row, col);
} else {
MLX_UNROLL
for (int i = 0; i < N; i++) {
*ptr(data, row, col + i) = v[i];
}
}
}
};
/**
* Load the tile from global memory by loading 16 bytes at a time and storing
* them immediately.
*
* Can also be used as a fallback for architectures before sm_80.
*/
template <int NUM_WARPS, typename T, typename Tile>
__device__ inline void load(Tile& tile, const T* x, int N) {
constexpr int NUM_THREADS = NUM_WARPS * 32;
constexpr int ELEMENTS_PER_LOAD = sizeof(float4) / sizeof(T);
constexpr int NUM_LOADS = Tile::NUMEL / ELEMENTS_PER_LOAD;
constexpr int NUM_LOADS_PER_THREAD = NUM_LOADS / NUM_THREADS;
constexpr int NUM_LOADS_PER_ROW = Tile::COLS / ELEMENTS_PER_LOAD;
constexpr int STEP_ROWS = NUM_THREADS / NUM_LOADS_PER_ROW;
const int row = threadIdx.x / NUM_LOADS_PER_ROW;
const int col = threadIdx.x % NUM_LOADS_PER_ROW;
x += row * N + col * ELEMENTS_PER_LOAD;
MLX_UNROLL
for (int i = 0; i < NUM_LOADS_PER_THREAD; i++) {
float4 tmp;
tmp = *(reinterpret_cast<const float4*>(&x[i * STEP_ROWS * N]));
tile.store(tmp, row + i * STEP_ROWS, col * ELEMENTS_PER_LOAD);
}
}
/**
* The asynchronous equivalent of load.
*
* Loads the tile from global memory by submitting a bunch of async copy
* instructions. The copy won't start until commit is called and we don't have
* a guarantee it will finish until wait is called.
*
* It should be used as follows
*
* load(...)
* load(...)
* cp_async_commit()
* do_other_stuff()
* cp_async_wait_all()
* do_stuff_with_shmem()
*/
template <int NUM_WARPS, typename T, typename Tile>
__device__ inline void
load_async(Tile& tile, uint32_t base_address, const T* x, int N) {
constexpr int NUM_THREADS = NUM_WARPS * 32;
constexpr int ELEMENTS_PER_LOAD = sizeof(float4) / sizeof(T);
constexpr int NUM_LOADS = Tile::NUMEL / ELEMENTS_PER_LOAD;
constexpr int NUM_LOADS_PER_THREAD = NUM_LOADS / NUM_THREADS;
constexpr int NUM_LOADS_PER_ROW = Tile::COLS / ELEMENTS_PER_LOAD;
constexpr int STEP_ROWS = NUM_THREADS / NUM_LOADS_PER_ROW;
const int row = threadIdx.x / NUM_LOADS_PER_ROW;
const int col = threadIdx.x % NUM_LOADS_PER_ROW;
x += row * N + col * ELEMENTS_PER_LOAD;
MLX_UNROLL
for (int i = 0; i < NUM_LOADS_PER_THREAD; i++) {
cp_async<16>(
tile.loc(base_address, row + i * STEP_ROWS, col * ELEMENTS_PER_LOAD),
x + i * STEP_ROWS * N);
}
}
/**
* Same as load_async but checks if we can load the row.
*
* NOTE: It should be changed to use a predicated cp async instead.
*/
template <int NUM_WARPS, typename T, typename Tile>
__device__ inline void load_async_safe(
Tile& tile,
uint32_t base_address,
const T* x,
int N,
int max_rows) {
constexpr int NUM_THREADS = NUM_WARPS * 32;
constexpr int ELEMENTS_PER_LOAD = sizeof(float4) / sizeof(T);
constexpr int NUM_LOADS = Tile::NUMEL / ELEMENTS_PER_LOAD;
constexpr int NUM_LOADS_PER_THREAD = NUM_LOADS / NUM_THREADS;
constexpr int NUM_LOADS_PER_ROW = Tile::COLS / ELEMENTS_PER_LOAD;
constexpr int STEP_ROWS = NUM_THREADS / NUM_LOADS_PER_ROW;
const int row = threadIdx.x / NUM_LOADS_PER_ROW;
const int col = threadIdx.x % NUM_LOADS_PER_ROW;
x += row * N + col * ELEMENTS_PER_LOAD;
MLX_UNROLL
for (int i = 0; i < NUM_LOADS_PER_THREAD; i++) {
if (row + i * STEP_ROWS < max_rows) {
cp_async<16>(
tile.loc(base_address, row + i * STEP_ROWS, col * ELEMENTS_PER_LOAD),
x + i * STEP_ROWS * N);
} else {
float4 tmp = {0, 0, 0, 0};
tile.store(tmp, row + i * STEP_ROWS, col * ELEMENTS_PER_LOAD);
}
}
}
} // namespace mlx::core::cu