fix code-signing on macOS (#15592)
* rebase * move if statement location * remove whitespace * spec to self.spec * switch statements as per review * fix erronous indent * add missing cmake arg * minor placement fix for cmake args * edit comment * fix erronous return * clarify conflicts with messages * remove duplicate comment * simplify logic * macos wasn't a variant, fix that * remove extra blank line * address reviewer comments on spaces
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@ -119,6 +119,8 @@ class Llvm(CMakePackage, CudaPackage):
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default=False,
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description="Build with OpenMP capable thread sanitizer",
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)
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variant('code_signing', default=False,
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description="Enable code-signing on macOS")
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variant("python", default=False, description="Install python bindings")
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extends("python", when="+python")
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@ -176,6 +178,20 @@ class Llvm(CMakePackage, CudaPackage):
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# MLIR exists in > 10.x
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conflicts("+mlir", when="@:9")
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# code signing is only necessary on macOS",
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conflicts('+code_signing', when='platform=linux')
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conflicts('+code_signing', when='platform=bgq')
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conflicts('+code_signing', when='platform=cray')
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conflicts(
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'+code_signing',
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when='~lldb platform=darwin',
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msg="code signing is only necessary for building the "
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"in-tree debug server on macOS. Turning this variant "
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"off enables a build of llvm with lldb that uses the "
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"system debug server",
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)
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# Github issue #4986
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patch("llvm_gcc7.patch", when="@4.0.0:4.0.1+lldb %gcc@7.0:")
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# Backport from llvm master + additional fix
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@ -192,31 +208,31 @@ class Llvm(CMakePackage, CudaPackage):
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# https://bugs.llvm.org/show_bug.cgi?id=39696
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patch("thread-p9.patch", when="@develop+libcxx")
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@run_before("cmake")
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def check_darwin_lldb_codesign_requirement(self):
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if not self.spec.satisfies("+lldb platform=darwin"):
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return
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codesign = which("codesign")
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mkdir("tmp")
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llvm_check_file = join_path("tmp", "llvm_check")
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copy("/usr/bin/false", llvm_check_file)
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try:
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codesign("-f", "-s", "lldb_codesign", "--dryrun", llvm_check_file)
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except ProcessError:
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# Newer LLVM versions have a simple script that sets up
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# automatically
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setup = Executable("./lldb/scripts/macos-setup-codesign.sh")
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@run_before('cmake')
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def codesign_check(self):
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if self.spec.satisfies("+code_signing"):
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codesign = which('codesign')
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mkdir('tmp')
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llvm_check_file = join_path('tmp', 'llvm_check')
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copy('/usr/bin/false', llvm_check_file)
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try:
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setup()
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except Exception:
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raise RuntimeError(
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'The "lldb_codesign" identity must be available to build '
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"LLVM with LLDB. See https://lldb.llvm.org/resources/"
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"build.html#code-signing-on-macos for details on how to "
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"create this identity."
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)
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codesign('-f', '-s', 'lldb_codesign', '--dryrun',
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llvm_check_file)
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except ProcessError:
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# Newer LLVM versions have a simple script that sets up
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# automatically when run with sudo priviliges
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setup = Executable("./lldb/scripts/macos-setup-codesign.sh")
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try:
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setup()
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except Exception:
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raise RuntimeError(
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'spack was unable to either find or set up'
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'code-signing on your system. Please refer to'
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'https://lldb.llvm.org/resources/build.html#'
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'code-signing-on-macos for details on how to'
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'create this identity.'
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)
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def setup_build_environment(self, env):
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env.append_flags("CXXFLAGS", self.compiler.cxx11_flag)
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@ -355,6 +371,9 @@ def cmake_args(self):
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):
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cmake_args.append("-DCMAKE_BUILD_WITH_INSTALL_RPATH=1")
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if self.spec.satisfies("~code_signing platform=darwin"):
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cmake_args.append('-DLLDB_USE_SYSTEM_DEBUGSERVER=ON')
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# Semicolon seperated list of projects to enable
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cmake_args.append(
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"-DLLVM_ENABLE_PROJECTS:STRING={0}".format(";".join(projects))
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