
This commit extends the DSL that can be used in packages to allow declaring that a package uses different build-systems under different conditions. It requires each spec to have a `build_system` single valued variant. The variant can be used in many context to query, manipulate or select the build system associated with a concrete spec. The knowledge to build a package has been moved out of the PackageBase hierarchy, into a new Builder hierarchy. Customization of the default behavior for a given builder can be obtained by coding a new derived builder in package.py. The "run_after" and "run_before" decorators are now applied to methods on the builder. They can also incorporate a "when=" argument to specify that a method is run only when certain conditions apply. For packages that do not define their own builder, forwarding logic is added between the builder and package (methods not found in one will be retrieved from the other); this PR is expected to be fully backwards compatible with unmodified packages that use a single build system.
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99 lines
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ReStructuredText
.. Copyright 2013-2022 Lawrence Livermore National Security, LLC and other
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Spack Project Developers. See the top-level COPYRIGHT file for details.
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SPDX-License-Identifier: (Apache-2.0 OR MIT)
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.. _build-systems:
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=============
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Build Systems
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=============
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Spack defines a number of classes which understand how to use common
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`build systems <https://en.wikipedia.org/wiki/List_of_build_automation_software>`_
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(Makefiles, CMake, etc.). Spack package definitions can inherit these
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classes in order to streamline their builds.
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This guide provides information specific to each particular build system.
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It assumes that you've read the :ref:`packaging-guide` and expands
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on these ideas for each distinct build system that Spack supports:
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.. toctree::
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:maxdepth: 1
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:caption: Make-based
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build_systems/makefilepackage
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.. toctree::
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:maxdepth: 1
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:caption: Make-incompatible
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build_systems/mavenpackage
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build_systems/sconspackage
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build_systems/wafpackage
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.. toctree::
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:maxdepth: 1
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:caption: Build-script generation
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build_systems/autotoolspackage
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build_systems/cmakepackage
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build_systems/cachedcmakepackage
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build_systems/mesonpackage
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build_systems/qmakepackage
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build_systems/sippackage
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.. toctree::
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:maxdepth: 1
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:caption: Language-specific
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build_systems/luapackage
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build_systems/octavepackage
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build_systems/perlpackage
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build_systems/pythonpackage
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build_systems/rpackage
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build_systems/racketpackage
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build_systems/rubypackage
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.. toctree::
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:maxdepth: 1
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:caption: Other
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build_systems/bundlepackage
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build_systems/cudapackage
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build_systems/custompackage
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build_systems/inteloneapipackage
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build_systems/intelpackage
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build_systems/rocmpackage
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build_systems/sourceforgepackage
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For reference, the :py:mod:`Build System API docs <spack.build_systems>`
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provide a list of build systems and methods/attributes that can be
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overridden. If you are curious about the implementation of a particular
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build system, you can view the source code by running:
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.. code-block:: console
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$ spack edit --build-system autotools
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This will open up the ``AutotoolsPackage`` definition in your favorite
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editor. In addition, if you are working with a less common build system
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like QMake, SCons, or Waf, it may be useful to see examples of other
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packages. You can quickly find examples by running:
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.. code-block:: console
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$ cd var/spack/repos/builtin/packages
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$ grep -l QMakePackage */package.py
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You can then view these packages with ``spack edit``.
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This guide is intended to supplement the
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:py:mod:`Build System API docs <spack.build_systems>` with examples of
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how to override commonly used methods. It also provides rules of thumb
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and suggestions for package developers who are unfamiliar with a
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particular build system.
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