
* Fix patch applicability * Combine patches for missing qt3 headers and remove krell variant The variant should have always been applied. * Restrict QT patches to actual applicable versions/situations - I researched the associated patches so now their `when=` should more closely match when they're actually needed. - I sorted the patch order so they're grouped by version requirement - I renamed the patches so they're listed by version requirements
18 lines
1011 B
Diff
18 lines
1011 B
Diff
--- a/qtgamepad/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp 2016-08-08 11:34:44.517184658 -0500
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+++ b/qtgamepad/src/plugins/gamepads/evdev/qevdevgamepadbackend.cpp 2016-08-08 11:36:42.371995567 -0500
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@@ -262,10 +262,10 @@
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m_buttonsMap[BTN_TR2] = QGamepadManager::ButtonR2;
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m_buttonsMap[BTN_THUMB] = m_buttonsMap[BTN_THUMBL] = QGamepadManager::ButtonL3;
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m_buttonsMap[BTN_THUMBR] = QGamepadManager::ButtonR3;
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- m_buttonsMap[BTN_TRIGGER_HAPPY1] = QGamepadManager::ButtonLeft;
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- m_buttonsMap[BTN_TRIGGER_HAPPY2] = QGamepadManager::ButtonRight;
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- m_buttonsMap[BTN_TRIGGER_HAPPY3] = QGamepadManager::ButtonUp;
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- m_buttonsMap[BTN_TRIGGER_HAPPY4] = QGamepadManager::ButtonDown;
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+ m_buttonsMap[0x2c0] = QGamepadManager::ButtonLeft;
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+ m_buttonsMap[0x2c1] = QGamepadManager::ButtonRight;
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+ m_buttonsMap[0x2c2] = QGamepadManager::ButtonUp;
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+ m_buttonsMap[0x2c3] = QGamepadManager::ButtonDown;
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if (m_productId)
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m_backend->saveSettings(m_productId, QVariant());
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