47 lines
1.5 KiB
C++
47 lines
1.5 KiB
C++
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#include "stt_class.h"
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int SttGenerator::InTriangleTopo(QuadTreeNode* node, const ControlTopo& in_topo, double diff_threshold){
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//没有插入的地形 直接返回否
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if (in_topo.vert.empty()){
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return 0;
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}
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else{
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int node_depth;
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double node_resolution;
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double max_topo = -1e+30, min_topo = 1e+30;
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Triangle temp_tri;
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for (int j = 0; j < 3; j++){
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temp_tri.ids[j] = node->tri.ids[j];
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}
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node_depth = node->depth;
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node_resolution = 0;
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for (int i = 0; i < 3; i++){
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node_resolution += acos(DotProduct(array_stt_vert_[temp_tri.ids[i]].posic,array_stt_vert_[temp_tri.ids[(i+1)%3]].posic)
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/(ModuleLength(array_stt_vert_[temp_tri.ids[i]].posic)*ModuleLength(array_stt_vert_[temp_tri.ids[(i+1)%3]].posic)));
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}
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node_resolution = node_resolution*60/Pi;
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// 将控制点的组别赋值给当前节点
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node->tri.physic_group = in_topo.physic_group;
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if (data_std(in_topo.topo) >= diff_threshold) return 1;
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else return 0;
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/*
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for (int i = 0; i < in_topo.vert.size(); i++){
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// 1. 允许的最大深度大于当前节点的深度
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// 2. 允许的最小分辨率小于当前节点的分辨率
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if (in_topo.max_depth >= node_depth && node_resolution >= in_topo.minimal_resolution){
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// 统计符合条件的地形的最大值与最小值
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if (in_topo.topo[i] > max_topo) max_topo = in_topo.topo[i];
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if (in_topo.topo[i] < max_topo) min_topo = in_topo.topo[i];
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}
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}
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if (std::abs(max_topo - min_topo) >= diff_threshold) return 1;
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return 0;
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*/
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}
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}
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