#include "stt_class.h" int SttGenerator::InTriangleTopo(QuadTreeNode* node, const ControlTopo& in_topo, double diff_threshold){ //没有插入的地形 直接返回否 if (in_topo.vert.empty()){ return 0; } else{ int node_depth; double node_resolution; double max_topo = -1e+30, min_topo = 1e+30; Triangle temp_tri; for (int j = 0; j < 3; j++){ temp_tri.ids[j] = node->tri.ids[j]; } node_depth = node->depth; node_resolution = 0; for (int i = 0; i < 3; i++){ node_resolution += acos(DotProduct(array_stt_vert_[temp_tri.ids[i]].posic,array_stt_vert_[temp_tri.ids[(i+1)%3]].posic) /(ModuleLength(array_stt_vert_[temp_tri.ids[i]].posic)*ModuleLength(array_stt_vert_[temp_tri.ids[(i+1)%3]].posic))); } node_resolution = node_resolution*60/Pi; // 将控制点的组别赋值给当前节点 node->tri.physic_group = in_topo.physic_group; if (data_std(in_topo.topo) >= diff_threshold) return 1; else return 0; } }