initial upload
This commit is contained in:
parent
87d45d82df
commit
499878f944
3
.gitignore
vendored
3
.gitignore
vendored
@ -30,3 +30,6 @@
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*.exe
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*.out
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*.app
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.DS_Store
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build/
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15
CMakeLists.txt
Normal file
15
CMakeLists.txt
Normal file
@ -0,0 +1,15 @@
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cmake_minimum_required(VERSION 3.15.2)
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# 设置工程名称和语言
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project(TETGEN)
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message(STATUS "Platform: " ${CMAKE_HOST_SYSTEM_NAME})
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if(${CMAKE_HOST_SYSTEM_NAME} STREQUAL "Windows")
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#set(CMAKE_C_COMPILER gcc)
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#set(CMAKE_CXX_COMPILER g++)
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set(CMAKE_INSTALL_PREFIX D:/Library)
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endif()
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message(STATUS "Install prefix: " ${CMAKE_INSTALL_PREFIX})
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# 添加源文件地址
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add_subdirectory(src/)
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24
README
Normal file
24
README
Normal file
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A C++ distribution of the Triangle software
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This is a C++ wrap of the Triangle software, which is
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distributed under the GNU AGPL-v3 license. For the use
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of the software, please read the README_ORI file.
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Author: Dr. Yi Zhang
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E-mail: zhangyiss@icloud.com
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Address: Yuquan Campus, Zhejiang University
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38 Zheda Road, Hangzhou 310027, China
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Installation
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We use the CMake program to compile and install the package, and
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the Stow program to create symlinks to the target directory.
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1. Install CMake and Stow
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2. ./config.sh configure
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3. ./config.sh install
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This will install the triangle package into the /opt/stow/triangle directory.
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Symlinks are created in the /usr/local directory according to the sub-directories
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of the installed package. Directories of the installation and target directories
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could be changed by editing the config.sh file.
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198
README_ORI
Normal file
198
README_ORI
Normal file
@ -0,0 +1,198 @@
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Triangle
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A Two-Dimensional Quality Mesh Generator and Delaunay Triangulator.
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Version 1.6
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Show Me
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A Display Program for Meshes and More.
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Version 1.6
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Copyright 1993, 1995, 1997, 1998, 2002, 2005 Jonathan Richard Shewchuk
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2360 Woolsey #H
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Berkeley, California 94705-1927
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Please send bugs and comments to jrs@cs.berkeley.edu
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Created as part of the Quake project (tools for earthquake simulation).
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Supported in part by NSF Grant CMS-9318163 and an NSERC 1967 Scholarship.
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There is no warranty whatsoever. Use at your own risk.
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Triangle generates exact Delaunay triangulations, constrained Delaunay
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triangulations, conforming Delaunay triangulations, Voronoi diagrams, and
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high-quality triangular meshes. The latter can be generated with no small
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or large angles, and are thus suitable for finite element analysis.
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Show Me graphically displays the contents of the geometric files used by
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Triangle. Show Me can also write images in PostScript form.
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Information on the algorithms used by Triangle, including complete
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references, can be found in the comments at the beginning of the triangle.c
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source file. Another listing of these references, with PostScript copies
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of some of the papers, is available from the Web page
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http://www.cs.cmu.edu/~quake/triangle.research.html
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------------------------------------------------------------------------------
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These programs may be freely redistributed under the condition that the
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copyright notices (including the copy of this notice in the code comments
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and the copyright notice printed when the `-h' switch is selected) are
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not removed, and no compensation is received. Private, research, and
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institutional use is free. You may distribute modified versions of this
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code UNDER THE CONDITION THAT THIS CODE AND ANY MODIFICATIONS MADE TO IT
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IN THE SAME FILE REMAIN UNDER COPYRIGHT OF THE ORIGINAL AUTHOR, BOTH
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SOURCE AND OBJECT CODE ARE MADE FREELY AVAILABLE WITHOUT CHARGE, AND
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CLEAR NOTICE IS GIVEN OF THE MODIFICATIONS. Distribution of this code as
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part of a commercial system is permissible ONLY BY DIRECT ARRANGEMENT
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WITH THE AUTHOR. (If you are not directly supplying this code to a
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customer, and you are instead telling them how they can obtain it for
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free, then you are not required to make any arrangement with me.)
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------------------------------------------------------------------------------
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The files included in this distribution are:
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README The file you're reading now.
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triangle.c Complete C source code for Triangle.
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showme.c Complete C source code for Show Me.
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triangle.h Include file for calling Triangle from another program.
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tricall.c Sample program that calls Triangle.
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makefile Makefile for compiling Triangle and Show Me.
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A.poly A sample input file.
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Each of Triangle and Show Me is a single portable C file. The easiest way
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to compile them is to edit and use the included makefile. Before
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compiling, read the makefile, which describes your options, and edit it
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accordingly. You should specify:
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The source and binary directories.
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The C compiler and level of optimization.
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||||
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The "correct" directories for include files (especially X include files),
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||||
if necessary.
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||||
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||||
Do you want single precision or double? (The default is double.) Do you
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want to leave out some of Triangle's features to reduce the size of the
|
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executable file? Investigate the SINGLE, REDUCED, and CDT_ONLY symbols.
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If yours is not a Unix system, define the NO_TIMER symbol to remove the
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Unix-specific timing code. Also, don't try to compile Show Me; it only
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works with X Windows.
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If you are compiling on an Intel x86 CPU and using gcc w/Linux or
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Microsoft C, be sure to define the LINUX or CPU86 (for Microsoft) symbol
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during compilation so that the exact arithmetic works right.
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Once you've done this, type "make" to compile the programs. Alternatively,
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the files are usually easy to compile without a makefile:
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cc -O -o triangle triangle.c -lm
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cc -O -o showme showme.c -lX11
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On some systems, the C compiler won't be able to find the X include files
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or libraries, and you'll need to specify an include path or library path:
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cc -O -I/usr/local/include -o showme showme.c -L/usr/local/lib -lX11
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Some processors, including Intel x86 family and possibly Motorola 68xxx
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family chips, are IEEE conformant but have extended length internal
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floating-point registers that may defeat Triangle's exact arithmetic
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routines by failing to cause enough roundoff error! Typically, there is a
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way to set these internal registers so that they are rounded off to IEEE
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single or double precision format. I believe (but I'm not certain) that
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Triangle has the right incantations for x86 chips, if you have gcc running
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under Linux (define the LINUX compiler symbol) or Microsoft C (define the
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||||
CPU86 compiler symbol).
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If you have a different processor or operating system, or if I got the
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incantations wrong, you should check your C compiler or system manuals to
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find out how to configure these internal registers to the precision you are
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using. Otherwise, the exact arithmetic routines won't be exact at all.
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See http://www.cs.cmu.edu/~quake/robust.pc.html for details. Triangle's
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exact arithmetic hasn't a hope of working on machines like the Cray C90 or
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Y-MP, which are not IEEE conformant and have inaccurate rounding.
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Triangle and Show Me have both text and HTML documentation. The latter is
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illustrated. Find it on the Web at
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||||
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http://www.cs.cmu.edu/~quake/triangle.html
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http://www.cs.cmu.edu/~quake/showme.html
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||||
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||||
Complete text instructions are printed by invoking each program with the
|
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`-h' switch:
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||||
|
||||
triangle -h
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showme -h
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||||
|
||||
The instructions are long; you'll probably want to pipe the output to
|
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`more' or `lpr' or redirect it to a file.
|
||||
|
||||
Both programs give a short list of command line options if they are invoked
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without arguments (that is, just type `triangle' or `showme').
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||||
|
||||
Try out Triangle on the enclosed sample file, A.poly:
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||||
|
||||
triangle -p A
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showme A.poly &
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||||
Triangle will read the Planar Straight Line Graph defined by A.poly, and
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write its constrained Delaunay triangulation to A.1.node and A.1.ele.
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Show Me will display the figure defined by A.poly. There are two buttons
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||||
marked "ele" in the Show Me window; click on the top one. This will cause
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||||
Show Me to load and display the triangulation.
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||||
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||||
For contrast, try running
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triangle -pq A
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||||
Now, click on the same "ele" button. A new triangulation will be loaded;
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||||
this one having no angles smaller than 20 degrees.
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||||
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||||
To see a Voronoi diagram, try this:
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||||
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cp A.poly A.node
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triangle -v A
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||||
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||||
Click the "ele" button again. You will see the Delaunay triangulation of
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the points in A.poly, without the segments. Now click the top "voro" button.
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You will see the Voronoi diagram corresponding to that Delaunay triangulation.
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||||
Click the "Reset" button to see the full extent of the diagram.
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||||
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------------------------------------------------------------------------------
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||||
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If you wish to call Triangle from another program, instructions for doing
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||||
so are contained in the file `triangle.h' (but read Triangle's regular
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||||
instructions first!). Also look at `tricall.c', which provides an example
|
||||
of how to call Triangle.
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||||
|
||||
Type "make trilibrary" to create triangle.o, a callable object file.
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||||
Alternatively, the object file is usually easy to compile without a
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||||
makefile:
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||||
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||||
cc -DTRILIBRARY -O -c triangle.c
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||||
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||||
Type "make distclean" to remove all the object and executable files created
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||||
by make.
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||||
|
||||
------------------------------------------------------------------------------
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||||
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||||
If you use Triangle, and especially if you use it to accomplish real work,
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||||
I would like very much to hear from you. A short letter or email (to
|
||||
jrs@cs.berkeley.edu) describing how you use Triangle will mean a lot to me.
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||||
The more people I know are using this program, the more easily I can
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||||
justify spending time on improvements and on the three-dimensional
|
||||
successor to Triangle, which in turn will benefit you. Also, I can put you
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||||
on a list to receive email whenever a new version of Triangle is available.
|
||||
|
||||
If you use a mesh generated by Triangle or plotted by Show Me in a
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||||
publication, please include an acknowledgment as well. And please spell
|
||||
Triangle with a capital `T'! If you want to include a citation, use
|
||||
`Jonathan Richard Shewchuk, ``Triangle: Engineering a 2D Quality Mesh
|
||||
Generator and Delaunay Triangulator,'' in Applied Computational Geometry:
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||||
Towards Geometric Engineering (Ming C. Lin and Dinesh Manocha, editors),
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||||
volume 1148 of Lecture Notes in Computer Science, pages 203-222,
|
||||
Springer-Verlag, Berlin, May 1996. (From the First ACM Workshop on Applied
|
||||
Computational Geometry.)'
|
||||
|
||||
|
||||
Jonathan Richard Shewchuk
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||||
July 27, 2005
|
17
config.sh
Executable file
17
config.sh
Executable file
@ -0,0 +1,17 @@
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||||
#!/bin/bash
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||||
|
||||
cmd=${1}
|
||||
package=tetgen
|
||||
address=/opt/stow
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||||
targetdir=/usr/local
|
||||
|
||||
if [[ ${cmd} == "configure" && ! -d "build/" ]]; then
|
||||
mkdir build && cd build && cmake .. -DCMAKE_INSTALL_PREFIX=${address}/${package} -DCMAKE_BUILD_TYPE=Release
|
||||
elif [[ ${cmd} == "configure" ]]; then
|
||||
cd build && rm -rf * && cmake .. -DCMAKE_INSTALL_PREFIX=${address}/${package} -DCMAKE_BUILD_TYPE=Release
|
||||
elif [[ ${cmd} == "build" ]]; then
|
||||
cd build && make
|
||||
elif [[ ${cmd} == "install" ]]; then
|
||||
cd build && sudo make install
|
||||
sudo stow --dir=${address} --target=${targetdir} ${package}
|
||||
fi
|
54
src/CMakeLists.txt
Normal file
54
src/CMakeLists.txt
Normal file
@ -0,0 +1,54 @@
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||||
# 设定源文件文件夹
|
||||
aux_source_directory(lib TETGENLIB_SRC)
|
||||
# 设置编译选项
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
|
||||
|
||||
# 以下部分为库的编译
|
||||
# 注意目标名必须唯一 所以不能直接生成相同名称的动态库与静态库
|
||||
# 注意此处不必为目标名称添加lib前缀和相应后缀,cmake会自行添加
|
||||
add_library(tetlib SHARED ${TETGENLIB_SRC})
|
||||
# 首先添加静态库的生成命令
|
||||
add_library(tetlib_static STATIC ${TETGENLIB_SRC})
|
||||
# 设置编译选项 将源代码编译为动态与静态库
|
||||
# 设置静态库的输出名称从而获得与动态库名称相同的静态库
|
||||
set_target_properties(tetlib PROPERTIES OUTPUT_NAME "tetgen")
|
||||
set_target_properties(tetlib_static PROPERTIES OUTPUT_NAME "tetgen")
|
||||
# 设置输出目标属性以同时输出动态库与静态库
|
||||
set_target_properties(tetlib PROPERTIES CLEAN_DIRECT_OUTPUT 1)
|
||||
set_target_properties(tetlib_static PROPERTIES CLEAN_DIRECT_OUTPUT 1)
|
||||
# 设置动态库的版本号
|
||||
set_target_properties(tetlib PROPERTIES VERSION 1.5.1 SOVERSION 1.5.1)
|
||||
# 设置库文件的输出地址
|
||||
set(LIBRARY_OUTPUT_PATH ${PROJECT_BINARY_DIR}/lib)
|
||||
|
||||
# 库的安装命令
|
||||
if(WIN32)
|
||||
install(TARGETS tetlib DESTINATION lib)
|
||||
install(TARGETS tetlib_static DESTINATION lib)
|
||||
else()
|
||||
install(TARGETS tetlib tetlib_static
|
||||
LIBRARY DESTINATION lib
|
||||
ARCHIVE DESTINATION lib)
|
||||
endif()
|
||||
# 头文件安装命令
|
||||
install(FILES lib/tetgen.h DESTINATION include)
|
||||
|
||||
|
||||
# 设置可执行文件的输出地址
|
||||
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
|
||||
|
||||
# 以下为可执行命令行工具的编译
|
||||
# 设定源文件文件夹
|
||||
aux_source_directory(tool TETGEN_SRC)
|
||||
# 添加可执行文件
|
||||
add_executable(tetgen ${TETGEN_SRC})
|
||||
# 命令行工具安装命令
|
||||
install(TARGETS tetgen RUNTIME DESTINATION sbin)
|
||||
|
||||
# 以下部分为例子程序的编译
|
||||
# 添加可执行文件
|
||||
add_executable(tetcall sample/tetcall.cxx)
|
||||
# 为安装文件添加动态库的搜索地址 在Windows下并没有什么用 直接忽略
|
||||
set_target_properties(tetcall PROPERTIES INSTALL_RPATH ${CMAKE_INSTALL_PREFIX}/lib)
|
||||
# 链接动态库
|
||||
target_link_libraries(tetcall PUBLIC tetlib)
|
16006
src/lib/triangle.c
Normal file
16006
src/lib/triangle.c
Normal file
File diff suppressed because it is too large
Load Diff
289
src/lib/triangle.h
Normal file
289
src/lib/triangle.h
Normal file
@ -0,0 +1,289 @@
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* (triangle.h) */
|
||||
/* */
|
||||
/* Include file for programs that call Triangle. */
|
||||
/* */
|
||||
/* Accompanies Triangle Version 1.6 */
|
||||
/* July 28, 2005 */
|
||||
/* */
|
||||
/* Copyright 1996, 2005 */
|
||||
/* Jonathan Richard Shewchuk */
|
||||
/* 2360 Woolsey #H */
|
||||
/* Berkeley, California 94705-1927 */
|
||||
/* jrs@cs.berkeley.edu */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* How to call Triangle from another program */
|
||||
/* */
|
||||
/* */
|
||||
/* If you haven't read Triangle's instructions (run "triangle -h" to read */
|
||||
/* them), you won't understand what follows. */
|
||||
/* */
|
||||
/* Triangle must be compiled into an object file (triangle.o) with the */
|
||||
/* TRILIBRARY symbol defined (generally by using the -DTRILIBRARY compiler */
|
||||
/* switch). The makefile included with Triangle will do this for you if */
|
||||
/* you run "make trilibrary". The resulting object file can be called via */
|
||||
/* the procedure triangulate(). */
|
||||
/* */
|
||||
/* If the size of the object file is important to you, you may wish to */
|
||||
/* generate a reduced version of triangle.o. The REDUCED symbol gets rid */
|
||||
/* of all features that are primarily of research interest. Specifically, */
|
||||
/* the -DREDUCED switch eliminates Triangle's -i, -F, -s, and -C switches. */
|
||||
/* The CDT_ONLY symbol gets rid of all meshing algorithms above and beyond */
|
||||
/* constrained Delaunay triangulation. Specifically, the -DCDT_ONLY switch */
|
||||
/* eliminates Triangle's -r, -q, -a, -u, -D, -Y, -S, and -s switches. */
|
||||
/* */
|
||||
/* IMPORTANT: These definitions (TRILIBRARY, REDUCED, CDT_ONLY) must be */
|
||||
/* made in the makefile or in triangle.c itself. Putting these definitions */
|
||||
/* in this file (triangle.h) will not create the desired effect. */
|
||||
/* */
|
||||
/* */
|
||||
/* The calling convention for triangulate() follows. */
|
||||
/* */
|
||||
/* void triangulate(triswitches, in, out, vorout) */
|
||||
/* char *triswitches; */
|
||||
/* struct triangulateio *in; */
|
||||
/* struct triangulateio *out; */
|
||||
/* struct triangulateio *vorout; */
|
||||
/* */
|
||||
/* `triswitches' is a string containing the command line switches you wish */
|
||||
/* to invoke. No initial dash is required. Some suggestions: */
|
||||
/* */
|
||||
/* - You'll probably find it convenient to use the `z' switch so that */
|
||||
/* points (and other items) are numbered from zero. This simplifies */
|
||||
/* indexing, because the first item of any type always starts at index */
|
||||
/* [0] of the corresponding array, whether that item's number is zero or */
|
||||
/* one. */
|
||||
/* - You'll probably want to use the `Q' (quiet) switch in your final code, */
|
||||
/* but you can take advantage of Triangle's printed output (including the */
|
||||
/* `V' switch) while debugging. */
|
||||
/* - If you are not using the `q', `a', `u', `D', `j', or `s' switches, */
|
||||
/* then the output points will be identical to the input points, except */
|
||||
/* possibly for the boundary markers. If you don't need the boundary */
|
||||
/* markers, you should use the `N' (no nodes output) switch to save */
|
||||
/* memory. (If you do need boundary markers, but need to save memory, a */
|
||||
/* good nasty trick is to set out->pointlist equal to in->pointlist */
|
||||
/* before calling triangulate(), so that Triangle overwrites the input */
|
||||
/* points with identical copies.) */
|
||||
/* - The `I' (no iteration numbers) and `g' (.off file output) switches */
|
||||
/* have no effect when Triangle is compiled with TRILIBRARY defined. */
|
||||
/* */
|
||||
/* `in', `out', and `vorout' are descriptions of the input, the output, */
|
||||
/* and the Voronoi output. If the `v' (Voronoi output) switch is not used, */
|
||||
/* `vorout' may be NULL. `in' and `out' may never be NULL. */
|
||||
/* */
|
||||
/* Certain fields of the input and output structures must be initialized, */
|
||||
/* as described below. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* The `triangulateio' structure. */
|
||||
/* */
|
||||
/* Used to pass data into and out of the triangulate() procedure. */
|
||||
/* */
|
||||
/* */
|
||||
/* Arrays are used to store points, triangles, markers, and so forth. In */
|
||||
/* all cases, the first item in any array is stored starting at index [0]. */
|
||||
/* However, that item is item number `1' unless the `z' switch is used, in */
|
||||
/* which case it is item number `0'. Hence, you may find it easier to */
|
||||
/* index points (and triangles in the neighbor list) if you use the `z' */
|
||||
/* switch. Unless, of course, you're calling Triangle from a Fortran */
|
||||
/* program. */
|
||||
/* */
|
||||
/* Description of fields (except the `numberof' fields, which are obvious): */
|
||||
/* */
|
||||
/* `pointlist': An array of point coordinates. The first point's x */
|
||||
/* coordinate is at index [0] and its y coordinate at index [1], followed */
|
||||
/* by the coordinates of the remaining points. Each point occupies two */
|
||||
/* REALs. */
|
||||
/* `pointattributelist': An array of point attributes. Each point's */
|
||||
/* attributes occupy `numberofpointattributes' REALs. */
|
||||
/* `pointmarkerlist': An array of point markers; one int per point. */
|
||||
/* */
|
||||
/* `trianglelist': An array of triangle corners. The first triangle's */
|
||||
/* first corner is at index [0], followed by its other two corners in */
|
||||
/* counterclockwise order, followed by any other nodes if the triangle */
|
||||
/* represents a nonlinear element. Each triangle occupies */
|
||||
/* `numberofcorners' ints. */
|
||||
/* `triangleattributelist': An array of triangle attributes. Each */
|
||||
/* triangle's attributes occupy `numberoftriangleattributes' REALs. */
|
||||
/* `trianglearealist': An array of triangle area constraints; one REAL per */
|
||||
/* triangle. Input only. */
|
||||
/* `neighborlist': An array of triangle neighbors; three ints per */
|
||||
/* triangle. Output only. */
|
||||
/* */
|
||||
/* `segmentlist': An array of segment endpoints. The first segment's */
|
||||
/* endpoints are at indices [0] and [1], followed by the remaining */
|
||||
/* segments. Two ints per segment. */
|
||||
/* `segmentmarkerlist': An array of segment markers; one int per segment. */
|
||||
/* */
|
||||
/* `holelist': An array of holes. The first hole's x and y coordinates */
|
||||
/* are at indices [0] and [1], followed by the remaining holes. Two */
|
||||
/* REALs per hole. Input only, although the pointer is copied to the */
|
||||
/* output structure for your convenience. */
|
||||
/* */
|
||||
/* `regionlist': An array of regional attributes and area constraints. */
|
||||
/* The first constraint's x and y coordinates are at indices [0] and [1], */
|
||||
/* followed by the regional attribute at index [2], followed by the */
|
||||
/* maximum area at index [3], followed by the remaining area constraints. */
|
||||
/* Four REALs per area constraint. Note that each regional attribute is */
|
||||
/* used only if you select the `A' switch, and each area constraint is */
|
||||
/* used only if you select the `a' switch (with no number following), but */
|
||||
/* omitting one of these switches does not change the memory layout. */
|
||||
/* Input only, although the pointer is copied to the output structure for */
|
||||
/* your convenience. */
|
||||
/* */
|
||||
/* `edgelist': An array of edge endpoints. The first edge's endpoints are */
|
||||
/* at indices [0] and [1], followed by the remaining edges. Two ints per */
|
||||
/* edge. Output only. */
|
||||
/* `edgemarkerlist': An array of edge markers; one int per edge. Output */
|
||||
/* only. */
|
||||
/* `normlist': An array of normal vectors, used for infinite rays in */
|
||||
/* Voronoi diagrams. The first normal vector's x and y magnitudes are */
|
||||
/* at indices [0] and [1], followed by the remaining vectors. For each */
|
||||
/* finite edge in a Voronoi diagram, the normal vector written is the */
|
||||
/* zero vector. Two REALs per edge. Output only. */
|
||||
/* */
|
||||
/* */
|
||||
/* Any input fields that Triangle will examine must be initialized. */
|
||||
/* Furthermore, for each output array that Triangle will write to, you */
|
||||
/* must either provide space by setting the appropriate pointer to point */
|
||||
/* to the space you want the data written to, or you must initialize the */
|
||||
/* pointer to NULL, which tells Triangle to allocate space for the results. */
|
||||
/* The latter option is preferable, because Triangle always knows exactly */
|
||||
/* how much space to allocate. The former option is provided mainly for */
|
||||
/* people who need to call Triangle from Fortran code, though it also makes */
|
||||
/* possible some nasty space-saving tricks, like writing the output to the */
|
||||
/* same arrays as the input. */
|
||||
/* */
|
||||
/* Triangle will not free() any input or output arrays, including those it */
|
||||
/* allocates itself; that's up to you. You should free arrays allocated by */
|
||||
/* Triangle by calling the trifree() procedure defined below. (By default, */
|
||||
/* trifree() just calls the standard free() library procedure, but */
|
||||
/* applications that call triangulate() may replace trimalloc() and */
|
||||
/* trifree() in triangle.c to use specialized memory allocators.) */
|
||||
/* */
|
||||
/* Here's a guide to help you decide which fields you must initialize */
|
||||
/* before you call triangulate(). */
|
||||
/* */
|
||||
/* `in': */
|
||||
/* */
|
||||
/* - `pointlist' must always point to a list of points; `numberofpoints' */
|
||||
/* and `numberofpointattributes' must be properly set. */
|
||||
/* `pointmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. If */
|
||||
/* `numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* point to a list of point attributes. */
|
||||
/* - If the `r' switch is used, `trianglelist' must point to a list of */
|
||||
/* triangles, and `numberoftriangles', `numberofcorners', and */
|
||||
/* `numberoftriangleattributes' must be properly set. If */
|
||||
/* `numberoftriangleattributes' is not zero, `triangleattributelist' */
|
||||
/* must point to a list of triangle attributes. If the `a' switch is */
|
||||
/* used (with no number following), `trianglearealist' must point to a */
|
||||
/* list of triangle area constraints. `neighborlist' may be ignored. */
|
||||
/* - If the `p' switch is used, `segmentlist' must point to a list of */
|
||||
/* segments, `numberofsegments' must be properly set, and */
|
||||
/* `segmentmarkerlist' must either be set to NULL (in which case all */
|
||||
/* markers default to zero), or must point to a list of markers. */
|
||||
/* - If the `p' switch is used without the `r' switch, then */
|
||||
/* `numberofholes' and `numberofregions' must be properly set. If */
|
||||
/* `numberofholes' is not zero, `holelist' must point to a list of */
|
||||
/* holes. If `numberofregions' is not zero, `regionlist' must point to */
|
||||
/* a list of region constraints. */
|
||||
/* - If the `p' switch is used, `holelist', `numberofholes', */
|
||||
/* `regionlist', and `numberofregions' is copied to `out'. (You can */
|
||||
/* nonetheless get away with not initializing them if the `r' switch is */
|
||||
/* used.) */
|
||||
/* - `edgelist', `edgemarkerlist', `normlist', and `numberofedges' may be */
|
||||
/* ignored. */
|
||||
/* */
|
||||
/* `out': */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized (NULL or pointing to memory) unless */
|
||||
/* the `N' switch is used. `pointmarkerlist' must be initialized */
|
||||
/* unless the `N' or `B' switch is used. If `N' is not used and */
|
||||
/* `in->numberofpointattributes' is not zero, `pointattributelist' must */
|
||||
/* be initialized. */
|
||||
/* - `trianglelist' must be initialized unless the `E' switch is used. */
|
||||
/* `neighborlist' must be initialized if the `n' switch is used. If */
|
||||
/* the `E' switch is not used and (`in->numberofelementattributes' is */
|
||||
/* not zero or the `A' switch is used), `elementattributelist' must be */
|
||||
/* initialized. `trianglearealist' may be ignored. */
|
||||
/* - `segmentlist' must be initialized if the `p' or `c' switch is used, */
|
||||
/* and the `P' switch is not used. `segmentmarkerlist' must also be */
|
||||
/* initialized under these circumstances unless the `B' switch is used. */
|
||||
/* - `edgelist' must be initialized if the `e' switch is used. */
|
||||
/* `edgemarkerlist' must be initialized if the `e' switch is used and */
|
||||
/* the `B' switch is not. */
|
||||
/* - `holelist', `regionlist', `normlist', and all scalars may be ignored.*/
|
||||
/* */
|
||||
/* `vorout' (only needed if `v' switch is used): */
|
||||
/* */
|
||||
/* - `pointlist' must be initialized. If `in->numberofpointattributes' */
|
||||
/* is not zero, `pointattributelist' must be initialized. */
|
||||
/* `pointmarkerlist' may be ignored. */
|
||||
/* - `edgelist' and `normlist' must both be initialized. */
|
||||
/* `edgemarkerlist' may be ignored. */
|
||||
/* - Everything else may be ignored. */
|
||||
/* */
|
||||
/* After a call to triangulate(), the valid fields of `out' and `vorout' */
|
||||
/* will depend, in an obvious way, on the choice of switches used. Note */
|
||||
/* that when the `p' switch is used, the pointers `holelist' and */
|
||||
/* `regionlist' are copied from `in' to `out', but no new space is */
|
||||
/* allocated; be careful that you don't free() the same array twice. On */
|
||||
/* the other hand, Triangle will never copy the `pointlist' pointer (or any */
|
||||
/* others); new space is allocated for `out->pointlist', or if the `N' */
|
||||
/* switch is used, `out->pointlist' remains uninitialized. */
|
||||
/* */
|
||||
/* All of the meaningful `numberof' fields will be properly set; for */
|
||||
/* instance, `numberofedges' will represent the number of edges in the */
|
||||
/* triangulation whether or not the edges were written. If segments are */
|
||||
/* not used, `numberofsegments' will indicate the number of boundary edges. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
struct triangulateio {
|
||||
REAL *pointlist; /* In / out */
|
||||
REAL *pointattributelist; /* In / out */
|
||||
int *pointmarkerlist; /* In / out */
|
||||
int numberofpoints; /* In / out */
|
||||
int numberofpointattributes; /* In / out */
|
||||
|
||||
int *trianglelist; /* In / out */
|
||||
REAL *triangleattributelist; /* In / out */
|
||||
REAL *trianglearealist; /* In only */
|
||||
int *neighborlist; /* Out only */
|
||||
int numberoftriangles; /* In / out */
|
||||
int numberofcorners; /* In / out */
|
||||
int numberoftriangleattributes; /* In / out */
|
||||
|
||||
int *segmentlist; /* In / out */
|
||||
int *segmentmarkerlist; /* In / out */
|
||||
int numberofsegments; /* In / out */
|
||||
|
||||
REAL *holelist; /* In / pointer to array copied out */
|
||||
int numberofholes; /* In / copied out */
|
||||
|
||||
REAL *regionlist; /* In / pointer to array copied out */
|
||||
int numberofregions; /* In / copied out */
|
||||
|
||||
int *edgelist; /* Out only */
|
||||
int *edgemarkerlist; /* Not used with Voronoi diagram; out only */
|
||||
REAL *normlist; /* Used only with Voronoi diagram; out only */
|
||||
int numberofedges; /* Out only */
|
||||
};
|
||||
|
||||
#ifdef ANSI_DECLARATORS
|
||||
void triangulate(char *, struct triangulateio *, struct triangulateio *,
|
||||
struct triangulateio *);
|
||||
void trifree(VOID *memptr);
|
||||
#else /* not ANSI_DECLARATORS */
|
||||
void triangulate();
|
||||
void trifree();
|
||||
#endif /* not ANSI_DECLARATORS */
|
273
src/sample/tricall.c
Normal file
273
src/sample/tricall.c
Normal file
@ -0,0 +1,273 @@
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* (tricall.c) */
|
||||
/* */
|
||||
/* Example program that demonstrates how to call Triangle. */
|
||||
/* */
|
||||
/* Accompanies Triangle Version 1.6 */
|
||||
/* July 19, 1996 */
|
||||
/* */
|
||||
/* This file is placed in the public domain (but the file that it calls */
|
||||
/* is still copyrighted!) by */
|
||||
/* Jonathan Richard Shewchuk */
|
||||
/* 2360 Woolsey #H */
|
||||
/* Berkeley, California 94705-1927 */
|
||||
/* jrs@cs.berkeley.edu */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
/* If SINGLE is defined when triangle.o is compiled, it should also be */
|
||||
/* defined here. If not, it should not be defined here. */
|
||||
|
||||
/* #define SINGLE */
|
||||
|
||||
#ifdef SINGLE
|
||||
#define REAL float
|
||||
#else /* not SINGLE */
|
||||
#define REAL double
|
||||
#endif /* not SINGLE */
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "triangle.h"
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* report() Print the input or output. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
void report(io, markers, reporttriangles, reportneighbors, reportsegments,
|
||||
reportedges, reportnorms)
|
||||
struct triangulateio *io;
|
||||
int markers;
|
||||
int reporttriangles;
|
||||
int reportneighbors;
|
||||
int reportsegments;
|
||||
int reportedges;
|
||||
int reportnorms;
|
||||
{
|
||||
int i, j;
|
||||
|
||||
for (i = 0; i < io->numberofpoints; i++) {
|
||||
printf("Point %4d:", i);
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %.6g", io->pointlist[i * 2 + j]);
|
||||
}
|
||||
if (io->numberofpointattributes > 0) {
|
||||
printf(" attributes");
|
||||
}
|
||||
for (j = 0; j < io->numberofpointattributes; j++) {
|
||||
printf(" %.6g",
|
||||
io->pointattributelist[i * io->numberofpointattributes + j]);
|
||||
}
|
||||
if (markers) {
|
||||
printf(" marker %d\n", io->pointmarkerlist[i]);
|
||||
} else {
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
|
||||
if (reporttriangles || reportneighbors) {
|
||||
for (i = 0; i < io->numberoftriangles; i++) {
|
||||
if (reporttriangles) {
|
||||
printf("Triangle %4d points:", i);
|
||||
for (j = 0; j < io->numberofcorners; j++) {
|
||||
printf(" %4d", io->trianglelist[i * io->numberofcorners + j]);
|
||||
}
|
||||
if (io->numberoftriangleattributes > 0) {
|
||||
printf(" attributes");
|
||||
}
|
||||
for (j = 0; j < io->numberoftriangleattributes; j++) {
|
||||
printf(" %.6g", io->triangleattributelist[i *
|
||||
io->numberoftriangleattributes + j]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
if (reportneighbors) {
|
||||
printf("Triangle %4d neighbors:", i);
|
||||
for (j = 0; j < 3; j++) {
|
||||
printf(" %4d", io->neighborlist[i * 3 + j]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
if (reportsegments) {
|
||||
for (i = 0; i < io->numberofsegments; i++) {
|
||||
printf("Segment %4d points:", i);
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %4d", io->segmentlist[i * 2 + j]);
|
||||
}
|
||||
if (markers) {
|
||||
printf(" marker %d\n", io->segmentmarkerlist[i]);
|
||||
} else {
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
if (reportedges) {
|
||||
for (i = 0; i < io->numberofedges; i++) {
|
||||
printf("Edge %4d points:", i);
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %4d", io->edgelist[i * 2 + j]);
|
||||
}
|
||||
if (reportnorms && (io->edgelist[i * 2 + 1] == -1)) {
|
||||
for (j = 0; j < 2; j++) {
|
||||
printf(" %.6g", io->normlist[i * 2 + j]);
|
||||
}
|
||||
}
|
||||
if (markers) {
|
||||
printf(" marker %d\n", io->edgemarkerlist[i]);
|
||||
} else {
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************/
|
||||
/* */
|
||||
/* main() Create and refine a mesh. */
|
||||
/* */
|
||||
/*****************************************************************************/
|
||||
|
||||
int main()
|
||||
{
|
||||
struct triangulateio in, mid, out, vorout;
|
||||
|
||||
/* Define input points. */
|
||||
|
||||
in.numberofpoints = 4;
|
||||
in.numberofpointattributes = 1;
|
||||
in.pointlist = (REAL *) malloc(in.numberofpoints * 2 * sizeof(REAL));
|
||||
in.pointlist[0] = 0.0;
|
||||
in.pointlist[1] = 0.0;
|
||||
in.pointlist[2] = 1.0;
|
||||
in.pointlist[3] = 0.0;
|
||||
in.pointlist[4] = 1.0;
|
||||
in.pointlist[5] = 10.0;
|
||||
in.pointlist[6] = 0.0;
|
||||
in.pointlist[7] = 10.0;
|
||||
in.pointattributelist = (REAL *) malloc(in.numberofpoints *
|
||||
in.numberofpointattributes *
|
||||
sizeof(REAL));
|
||||
in.pointattributelist[0] = 0.0;
|
||||
in.pointattributelist[1] = 1.0;
|
||||
in.pointattributelist[2] = 11.0;
|
||||
in.pointattributelist[3] = 10.0;
|
||||
in.pointmarkerlist = (int *) malloc(in.numberofpoints * sizeof(int));
|
||||
in.pointmarkerlist[0] = 0;
|
||||
in.pointmarkerlist[1] = 2;
|
||||
in.pointmarkerlist[2] = 0;
|
||||
in.pointmarkerlist[3] = 0;
|
||||
|
||||
in.numberofsegments = 0;
|
||||
in.numberofholes = 0;
|
||||
in.numberofregions = 1;
|
||||
in.regionlist = (REAL *) malloc(in.numberofregions * 4 * sizeof(REAL));
|
||||
in.regionlist[0] = 0.5;
|
||||
in.regionlist[1] = 5.0;
|
||||
in.regionlist[2] = 7.0; /* Regional attribute (for whole mesh). */
|
||||
in.regionlist[3] = 0.1; /* Area constraint that will not be used. */
|
||||
|
||||
printf("Input point set:\n\n");
|
||||
report(&in, 1, 0, 0, 0, 0, 0);
|
||||
|
||||
/* Make necessary initializations so that Triangle can return a */
|
||||
/* triangulation in `mid' and a voronoi diagram in `vorout'. */
|
||||
|
||||
mid.pointlist = (REAL *) NULL; /* Not needed if -N switch used. */
|
||||
/* Not needed if -N switch used or number of point attributes is zero: */
|
||||
mid.pointattributelist = (REAL *) NULL;
|
||||
mid.pointmarkerlist = (int *) NULL; /* Not needed if -N or -B switch used. */
|
||||
mid.trianglelist = (int *) NULL; /* Not needed if -E switch used. */
|
||||
/* Not needed if -E switch used or number of triangle attributes is zero: */
|
||||
mid.triangleattributelist = (REAL *) NULL;
|
||||
mid.neighborlist = (int *) NULL; /* Needed only if -n switch used. */
|
||||
/* Needed only if segments are output (-p or -c) and -P not used: */
|
||||
mid.segmentlist = (int *) NULL;
|
||||
/* Needed only if segments are output (-p or -c) and -P and -B not used: */
|
||||
mid.segmentmarkerlist = (int *) NULL;
|
||||
mid.edgelist = (int *) NULL; /* Needed only if -e switch used. */
|
||||
mid.edgemarkerlist = (int *) NULL; /* Needed if -e used and -B not used. */
|
||||
|
||||
vorout.pointlist = (REAL *) NULL; /* Needed only if -v switch used. */
|
||||
/* Needed only if -v switch used and number of attributes is not zero: */
|
||||
vorout.pointattributelist = (REAL *) NULL;
|
||||
vorout.edgelist = (int *) NULL; /* Needed only if -v switch used. */
|
||||
vorout.normlist = (REAL *) NULL; /* Needed only if -v switch used. */
|
||||
|
||||
/* Triangulate the points. Switches are chosen to read and write a */
|
||||
/* PSLG (p), preserve the convex hull (c), number everything from */
|
||||
/* zero (z), assign a regional attribute to each element (A), and */
|
||||
/* produce an edge list (e), a Voronoi diagram (v), and a triangle */
|
||||
/* neighbor list (n). */
|
||||
|
||||
triangulate("pczAevn", &in, &mid, &vorout);
|
||||
|
||||
printf("Initial triangulation:\n\n");
|
||||
report(&mid, 1, 1, 1, 1, 1, 0);
|
||||
printf("Initial Voronoi diagram:\n\n");
|
||||
report(&vorout, 0, 0, 0, 0, 1, 1);
|
||||
|
||||
/* Attach area constraints to the triangles in preparation for */
|
||||
/* refining the triangulation. */
|
||||
|
||||
/* Needed only if -r and -a switches used: */
|
||||
mid.trianglearealist = (REAL *) malloc(mid.numberoftriangles * sizeof(REAL));
|
||||
mid.trianglearealist[0] = 3.0;
|
||||
mid.trianglearealist[1] = 1.0;
|
||||
|
||||
/* Make necessary initializations so that Triangle can return a */
|
||||
/* triangulation in `out'. */
|
||||
|
||||
out.pointlist = (REAL *) NULL; /* Not needed if -N switch used. */
|
||||
/* Not needed if -N switch used or number of attributes is zero: */
|
||||
out.pointattributelist = (REAL *) NULL;
|
||||
out.trianglelist = (int *) NULL; /* Not needed if -E switch used. */
|
||||
/* Not needed if -E switch used or number of triangle attributes is zero: */
|
||||
out.triangleattributelist = (REAL *) NULL;
|
||||
|
||||
/* Refine the triangulation according to the attached */
|
||||
/* triangle area constraints. */
|
||||
|
||||
triangulate("prazBP", &mid, &out, (struct triangulateio *) NULL);
|
||||
|
||||
printf("Refined triangulation:\n\n");
|
||||
report(&out, 0, 1, 0, 0, 0, 0);
|
||||
|
||||
/* Free all allocated arrays, including those allocated by Triangle. */
|
||||
|
||||
free(in.pointlist);
|
||||
free(in.pointattributelist);
|
||||
free(in.pointmarkerlist);
|
||||
free(in.regionlist);
|
||||
free(mid.pointlist);
|
||||
free(mid.pointattributelist);
|
||||
free(mid.pointmarkerlist);
|
||||
free(mid.trianglelist);
|
||||
free(mid.triangleattributelist);
|
||||
free(mid.trianglearealist);
|
||||
free(mid.neighborlist);
|
||||
free(mid.segmentlist);
|
||||
free(mid.segmentmarkerlist);
|
||||
free(mid.edgelist);
|
||||
free(mid.edgemarkerlist);
|
||||
free(vorout.pointlist);
|
||||
free(vorout.pointattributelist);
|
||||
free(vorout.edgelist);
|
||||
free(vorout.normlist);
|
||||
free(out.pointlist);
|
||||
free(out.pointattributelist);
|
||||
free(out.trianglelist);
|
||||
free(out.triangleattributelist);
|
||||
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user